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 Post subject: Californium
PostPosted: 18 Feb 2016, 08:07 
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Joined: 12 Mar 2013, 23:18
Posts: 366


Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: C
4k Grade: A

Read Full Detailed Report - Californium

" Explore the worlds of Californium, a first person exploration game where you are a writer trapped into shifting realities. Will you find what’s behind the simulacra ?" - Steam store page


4:3


16:10


16:9


21:9


3x1



Last edited by Garrett on 18 Feb 2016, 21:14, edited 5 times in total.
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 Post subject: Re: Californium
PostPosted: 18 Feb 2016, 19:31 
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Joined: 06 Mar 2008, 17:20
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For those wondering, the game is available for free in episodic format on californium.arte.tv (no savegames, french & german versions only at the moment).

The typewriting sequences are not cut-scenes. No biggie... but "stretched cut-scenes" in WS means 4K can't get certified, even though actual cut-scenes are Hor+ and the typewriter is ok in 4K. :doh:

Resolution support is actually native: the game will start at whatever res your desktop is set to, and that res will show on top of the hard-coded list, as long as you don't select another one. Then the native res may disappear; but deleting HKEY_CURRENT_USER\Software\Darjeeling\Californium will allow for auto-detection again.

Those registry settings are intriguing by the way. There's a bunch of resolution-related entries but none of the values is a simple hex translation of a familiar number. There's also a 'PPREF_SYSTEM_FOV_h967888942' set to '00 00 00 40 33 33 D3 3F' and editing that does nothing at all, even though changes stick.

Only a game inspired by Mr. Dick could make Unity look weirder that it already is.


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 Post subject: Re: Californium
PostPosted: 18 Feb 2016, 20:42 
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I have moved the typewriter to additional screenshots and updated real-time cutscenes to Hor+ (when the player character moves automatically it is proper Hor+, so anything else later on is probably the same). The typewriter sections are most likely intended to be 16:9, so this gives 4K a gold rating. Regular widescreen is still silver due to the typewriter behaviour.

EDIT: I have corrected the resolution behaviour. During my testing I had deleted the normal Unity resolution values (which would reset the resolution detection for any other game). The aspect ratio issues are still present even when the resolution is set automatically.


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 Post subject: Re: Californium
PostPosted: 18 Feb 2016, 21:38 
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Joined: 06 Mar 2008, 17:20
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Yep, this tiny bit of vertical stretching is very odd. Thanks for the swift response.


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