HaYDeN wrote:
If you wish to try it, I would strongly recommend you return any modified UI flash files back to their defaults, and any INI edits relating to the HUD to default initially.
Hey HaYDeN, thanks for getting this working.
Alas, the UI fix is not working for me. FoV mod works, just not the UI.
It's probably because there's a JMP out of range when it tries to compile:
Code:
DisplayDetection -> Scanning process for signs of SoftTH injection
c_HackTool -> Successfully opened process, ID=15192
Suspending Thread
HUDSafeZoneWide - Addr=Fallout4.exe+45B0770
HUDSafeZoneWide->X - Addr=Fallout4.exe+45B0770 (float=64.00)
HUDSafeZoneWide->Y - Addr=Fallout4.exe+45B0788 (float=36.00)
HUDSafeZone - Addr=Fallout4.exe+45B07A0
HUDSafeZone->X - Addr=Fallout4.exe+45B07A0 (float=64.00)
HUDSafeZone->Y - Addr=Fallout4.exe+45B07B8 (float=36.00)
HUDSafeZoneWide16x10 - Addr=Fallout4.exe+45B0740
HUDSafeZoneWide16x10->X - Addr=Fallout4.exe+45B0740 (float=15.00)
HUDSafeZoneWide16x10->Y - Addr=Fallout4.exe+45B0758 (float=15.00)
VATSZoomFix - Addr=Fallout4.exe+A8D47F
HUDFix - Addr=Fallout4.exe+2565F72
HUDFix_Cursor - Addr=Fallout4.exe+16843F8
HUDFix_Scoped - Addr=Fallout4.exe+E514A1
MouseFix_Regs - Addr=Fallout4.exe+255D8F0
MouseFix - Addr=Fallout4.exe+256B485
ObjectAspectFix - Addr=Fallout4.exe+DA6298
CenterMouse - Addr=Fallout4.exe+1019D49
CenterMouse1 - Addr=Fallout4.exe+1019D5F
CenterMouse2 - Addr=Fallout4.exe+1019D67
CenterMouse3 - Addr=Fallout4.exe+1019D84
CenterMouse4 - Addr=Fallout4.exe+1019D8C
FPFOV - Addr=Fallout4.exe+4598A30 (float=80.00)
TPFOV - Addr=Fallout4.exe+4598A18 (float=70.00)
WEPFOV - Addr=Fallout4.exe+1660F10
Un-Suspending Thread
Configure Success = true
Inject delay: 250ms, Configure() took: 1046ms, Adjusted Inject delay: -796ms
Actual delay: 1ms
Suspending Thread
X: 137.73
c_HackTool -> JMP candidate for ObjectAspectFix_cc, NOPS=1, Address=0x140636298
c_HackTool -> JMP candidate for MouseFix_Regs_cc, NOPS=1, Address=0x141ded8f0
c_HackTool -> JMP candidate for MouseFix_cc, NOPS=0, Address=0x141dfb485
c_HackTool -> JMP candidate for HUDFix_cc, NOPS=2, Address=0x141df5f72
c_HackTool -> JMP candidate for WEPFOV_cc, NOPS=2, Address=0x140ef0f10
c_HackTool -> Successfully allocated 4096 bytes at 0x1c7710000 for ASM block "Fi
xes"
c_HackTool -> Failed to compile assembly... Error during compile, check your ass
embly is accurate and valid.
c_HackTool -> Error occured near: jmp 0x14063629e (Relative Jump Out Of Range)
Un-Suspending Thread
Detail:
- I disabled all interface mods.
- I removed all hud/safe edits from my ini files. (Luckily I make backups and use Beyond Compare to keep track of what I've diddled with.)
- I had steam verify files to make sure nothing in vanilla was modded. I'm using the current Steam version, as seen in the log above.
- I installed your FO4 plugin.
- I didn't change any plugin settings.
- I launched the game with Nexus Mod Manager, to keep Beth from rewriting my config files to disable mods, mutter.
Anything I might have missed, or is this maybe just a beta plugin glitch that needs fixing? Any more info I can supply to help?