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PostPosted: 22 Nov 2015, 03:38 
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I am able to get the game running in eyefinity and have applied the ".ba2" fix and INI fixes, but still have the following problem with text/HUD/display.

Please see attachement.


Can you help me?

Thanks,


Attachments:
fallout 4 problem 5760x1080 Eyefinity.png
fallout 4 problem 5760x1080 Eyefinity.png [ 3.99 MiB | Viewed 4263 times ]
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PostPosted: 22 Nov 2015, 10:23 
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Laucien wrote:
So, I downloaded Haldi's latest mod and did all the .ini changes instructed. Everything looks great with the UI centered and all that (save for the dark green boxes) but then I get to the part where you set the SPECIAL stats and it looks like this:

http://i.imgur.com/UHLuHy2.jpg

Am I missing something? Last night I downloaded an outdated version of Haldi's mod (one that was an unpacked bundle of swf files) and that part looked good but the new version looks like that.



yarberrymt wrote:
I am able to get the game running in eyefinity and have applied the ".ba2" fix and INI fixes, but still have the following problem with text/HUD/display.

Please see attachement.


Can you help me?

Thanks,



Additional Instructions:
1) Download the zip file provided by Haldi in his post - http://www.wsgf.org/forums/viewtopic.ph ... 12#p162512 - "Fallout4 - Interface2.zip"
2) Rename interface.ba2 to interface.old and then place Haldi's ba2 file into its place (renaming to interface.ba2)
3) Edit the Fallout4.ini file with:
[Interface]
fSafeZoneX=250.0
//was 15.0 - MM fix is 250.0
fSafeZoneXWide=1300.0
//was 64.0 - MM Fix is 1300.0
4) Save
5) Edit the Fallout4prefs.ini with:
[Display]
iSize W=5760 (or whatever your desktop width is)
6) Save
7) Run the game

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PostPosted: 22 Nov 2015, 10:33 
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Kayden - Does that also help with the off center cross hairs issue?
(see post on p37)

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PostPosted: 22 Nov 2015, 11:57 
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Joined: 31 Dec 2013, 22:27
Posts: 13
Kayden wrote:
Laucien wrote:
So, I downloaded Haldi's latest mod and did all the .ini changes instructed. Everything looks great with the UI centered and all that (save for the dark green boxes) but then I get to the part where you set the SPECIAL stats and it looks like this:

http://i.imgur.com/UHLuHy2.jpg

Am I missing something? Last night I downloaded an outdated version of Haldi's mod (one that was an unpacked bundle of swf files) and that part looked good but the new version looks like that.



yarberrymt wrote:
I am able to get the game running in eyefinity and have applied the ".ba2" fix and INI fixes, but still have the following problem with text/HUD/display.

Please see attachement.


Can you help me?

Thanks,



Additional Instructions:
1) Download the zip file provided by Haldi in his post - http://www.wsgf.org/forums/viewtopic.ph ... 12#p162512 - "Fallout4 - Interface2.zip"
2) Rename interface.ba2 to interface.old and then place Haldi's ba2 file into its place (renaming to interface.ba2)
3) Edit the Fallout4.ini file with:
[Interface]
fSafeZoneX=250.0
//was 15.0 - MM fix is 250.0
fSafeZoneXWide=1300.0
//was 64.0 - MM Fix is 1300.0
4) Save
5) Edit the Fallout4prefs.ini with:
[Display]
iSize W=5760 (or whatever your desktop width is)
6) Save
7) Run the game


That doesn't seem to help.
I get exactly the same as yarberrymt does.
I cannot see all the attributes as seen in his picture. I did it just like you wrote.


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PostPosted: 22 Nov 2015, 12:53 
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Joined: 13 Jan 2015, 13:32
Posts: 6
Kayden wrote:
Laucien wrote:
So, I downloaded Haldi's latest mod and did all the .ini changes instructed. Everything looks great with the UI centered and all that (save for the dark green boxes) but then I get to the part where you set the SPECIAL stats and it looks like this:

http://i.imgur.com/UHLuHy2.jpg

Am I missing something? Last night I downloaded an outdated version of Haldi's mod (one that was an unpacked bundle of swf files) and that part looked good but the new version looks like that.



yarberrymt wrote:
I am able to get the game running in eyefinity and have applied the ".ba2" fix and INI fixes, but still have the following problem with text/HUD/display.

Please see attachement.


Can you help me?

Thanks,



Additional Instructions:
1) Download the zip file provided by Haldi in his post - http://www.wsgf.org/forums/viewtopic.ph ... 12#p162512 - "Fallout4 - Interface2.zip"
2) Rename interface.ba2 to interface.old and then place Haldi's ba2 file into its place (renaming to interface.ba2)
3) Edit the Fallout4.ini file with:
[Interface]
fSafeZoneX=250.0
//was 15.0 - MM fix is 250.0
fSafeZoneXWide=1300.0
//was 64.0 - MM Fix is 1300.0
4) Save
5) Edit the Fallout4prefs.ini with:
[Display]
iSize W=5760 (or whatever your desktop width is)
6) Save
7) Run the game



This is really weird. For me, the fixes provided by Haldi work just fine.
However, last night I was tinkering around with a friend of mine who recently bought the game, he has exactly the same issue with the S.P.E.C.I.A.L. stats not fully showing.
We are running identical setups, we even exchanged our ini- files and compared them in Notepad++.

Only major difference between our rigs is that he is using 2 GTX 970 in SLI Mode while I have a single 980TI, plus he has three 16:10 monitors while I have 3 16:9.


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PostPosted: 22 Nov 2015, 13:28 
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Posts: 264
nyldan wrote:


This is really weird. For me, the fixes provided by Haldi work just fine.
However, last night I was tinkering around with a friend of mine who recently bought the game, he has exactly the same issue with the S.P.E.C.I.A.L. stats not fully showing.
We are running identical setups, we even exchanged our ini- files and compared them in Notepad++.

Only major difference between our rigs is that he is using 2 GTX 970 in SLI Mode while I have a single 980TI, plus he has three 16:10 monitors while I have 3 16:9.



I was fiddeling with the updated Config Editor yesterday and when i edited some safezone settings I noticed it changed BOTH the "fSafeZoneXWide" and "fSafeZoneYWide16x10" settings in the .ini file to "1300". So I'm figuring if you have 16:10 Aspect Ratio the "fSafeZoneYWide16x10" is used.

I cant test this with 16:10 since i have 16:9 and its working fine for me. But maybe you could try change the ini to this if its 16:10 monitors?;

fSafeZoneX=250
fSafeZoneY=36
fSafeZoneXWide=1300
fSafeZoneYWide=36
fSafeZoneXWide16x10=1300
fSafeZoneYWide16x10=36

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Last edited by anteronoid on 22 Nov 2015, 14:21, edited 5 times in total.

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PostPosted: 22 Nov 2015, 13:28 
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Longpig7 wrote:
Kayden - Does that also help with the off center cross hairs issue?
(see post on p37)


I am unsure of that since I've never seen that issue but here are a few pics to show what I see in game with haldi's fix and the changes I mentioned:

http://steamcommunity.com/sharedfiles/f ... =560311545

http://steamcommunity.com/sharedfiles/f ... =560311640

The ini changes fixed for me was the text at the main menu and in the game so it doesn't look as stretched. The only issue I had with cross hairs got fixed in Ver 2 of the fix. It was reaching the bezel of my monitor and it shouldn't have been doing that. This may work for you so it wouldn't hurt to try.

Thoemse wrote:
That doesn't seem to help.
I get exactly the same as yarberrymt does.
I cannot see all the attributes as seen in his picture. I did it just like you wrote.


Than it must be a value that isn't covered in Haldi's fix. I know when I did apply Haldi's fix and those values though, I could use containers because they came up the same way as the S.P.E.C.I.A.L. does in char creation. At the time I made my char there was no fix so I just went single monitor.

Just to verify the problem I tried it on my end and I got the same problem you guys did. This is something Haldi will need to fix I'm sure. In the mean time use single monitor up until that point and just play after with multi-monitor. Sorry I didn't verify it before.

nyldan wrote:
This is really weird. For me, the fixes provided by Haldi work just fine.
However, last night I was tinkering around with a friend of mine who recently bought the game, he has exactly the same issue with the S.P.E.C.I.A.L. stats not fully showing.
We are running identical setups, we even exchanged our ini- files and compared them in Notepad++.

Only major difference between our rigs is that he is using 2 GTX 970 in SLI Mode while I have a single 980TI, plus he has three 16:10 monitors while I have 3 16:9.


Well the video cards don't matter much because there is no SLI profile unless you force it in NVIDIA Inspector. As for why it works fine for you and not your friend, there is only one thing I can think of that might be different and that is resolution.

I say this because a friend of mine is having issues with his 4800x900 and he has major problems with lighting disappearing on him and a ton of shadow issues. Haldi do you think you can look into if your fix needs some tweaking, might need an individual file for each resolution or aspect ratio?? Thanks in advance!

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PostPosted: 22 Nov 2015, 14:09 
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Joined: 13 Jan 2015, 13:32
Posts: 6
anteronoid wrote:
nyldan wrote:


This is really weird. For me, the fixes provided by Haldi work just fine.
However, last night I was tinkering around with a friend of mine who recently bought the game, he has exactly the same issue with the S.P.E.C.I.A.L. stats not fully showing.
We are running identical setups, we even exchanged our ini- files and compared them in Notepad++.

Only major difference between our rigs is that he is using 2 GTX 970 in SLI Mode while I have a single 980TI, plus he has three 16:10 monitors while I have 3 16:9.



I was fiddeling with the updated Config Editor yesterday and when i edited some safezoon settings I noticed it changed BOTH the "fSafeZoneXWide" and "fSafeZoneYWide16x10" settings in the .ini file to "1300". So I'm figuring if you have 16:10 Aspect Ratio the "fSafeZoneYWide16x10" is used.

I cant test this with 16:10 since i have 16:9 and its working fine for me. But maybe you could try change the ini to this if its 16:10 monitors?;

fSafeZoneX=250
fSafeZoneY=36
fSafeZoneXWide=1300
fSafeZoneYWide=36
fSafeZoneXWide16x10=1300
fSafeZoneYWide16x10=36



Thx Anteronoid, but we already tried this, no success unfortunately.
What puzzles me is that the other IF- elements (Pipboy, healthbar etc.) are working for my friend, so it seems the SPECIAL- attributes are the only thing out of place.

Since I don't have 16:10 screens I can't do any testing myself, I'll have to wait for my pal until he slept off last nights beers 8-)


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PostPosted: 22 Nov 2015, 17:46 
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Joined: 29 Mar 2008, 17:19
Posts: 205
Laucien wrote:
So, I downloaded Haldi's latest mod and did all the .ini changes instructed. Everything looks great with the UI centered and all that (save for the dark green boxes) but then I get to the part where you set the SPECIAL stats and it looks like this:

http://i.imgur.com/UHLuHy2.jpg

Am I missing something? Last night I downloaded an outdated version of Haldi's mod (one that was an unpacked bundle of swf files) and that part looked good but the new version looks like that.


My advice is to start and play the game up to the point where you set your attributes for the first time in single screen resolution, as that is the only "game-breaker" for me in triplewide. Once you set your attributes, apply the fixes, and the the rest of the game is quite enjoyable in triplewide. Just completed the race track mission, that was fun as hell, especially once the racers were unleashed. And watch out for glowing ones!

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PostPosted: 22 Nov 2015, 19:57 
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Joined: 22 Nov 2015, 00:37
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nyldan wrote:
This is really weird. For me, the fixes provided by Haldi work just fine.
However, last night I was tinkering around with a friend of mine who recently bought the game, he has exactly the same issue with the S.P.E.C.I.A.L. stats not fully showing.
We are running identical setups, we even exchanged our ini- files and compared them in Notepad++.

Only major difference between our rigs is that he is using 2 GTX 970 in SLI Mode while I have a single 980TI, plus he has three 16:10 monitors while I have 3 16:9.


While I doubt the GPUs are really the issue I have to say I have the exactly same setup (and problem) as your friend. 2 GTX970 in SLI.

It's weird because with one of Haldi's previous fixes that screen worked perfectly but using the latest one it shows like in the picture.


Anyway though I was concerned that other screens/menus would look like that but if you guys say that the S.P.E.C.I.A.L. screen is the only one that potentially has that problem I can go single-monitor till I finish character creation and then do all the edits.


Thanks :D.


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