Anyone else experiencing rendering glitches with shadows disappearing based on camera position (
video), low quality close shadows near corners of screen (they visibly degrade, easy to test on npcs), or environmental objects disappearing near the corner of the screen?
My camera is also clipping through walls and stuff when parallel to them, but I think that's from my FoV of 100. Skyrim had the same problem, but I never saw the above happen.
There's also
heavy pixelation with volumetric lighting that I also can't find the source of. Is affected by godray quality and turns into blurry aliasing at higher quality.
So many things still wrong with the game after 2 weeks of troubleshooting..
Edit: And the power armor UI is still atrocious, even with Ci7rus' fixes, even with Daisuke's fixes, even with the clear HUD. This is how it looks after tweaking values mentioned on the steam guide (of which presets didn't work): http://i.imgur.com/dragFus.png
Why is it so broken?Turns out changing fDefaultFoV affects the power armor HUD, and only the power armor HUD as far as I can see. Removed it from the .ini, now the scaling is right, aside from the rain effect still being in 16:9.
Workshop UI is also broken and still has yet to be fixed by any UI mods. Slowly being fixed by Daisuke, yay.