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 Post subject: Re: Fallout 4 21:9
PostPosted: 13 Nov 2015, 14:25 
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Joined: 13 Nov 2015, 11:30
Posts: 4
On the multi-screen forum thread someone posted this...

Quote:
I might have found a solution/workaround for the green boxes being out of line.

I have a 21:9 monitor, and I was playing around with the ini to get the scope overlay to cover the edges of my screen, since by default it only covers a 16:9 area. I discovered that setting fDefaultFOV makes the scope overlay larger or smaller, without affecting the other fov settings.

A side effect of this is that it also changed the size of the green boxes. At fDefaultFOV=60 the green boxes mostly line up with their edges, and the scope covers the sides of the screen. I'm not sure if it changes anything besides those two, but it seems to be working for me so far.


I tried the change to fDefaultFOV=60 as mentioned by Urzru. I did not change the other 2 FOV values.

On my single 2560x1080 display it corrects the horizontal green backgrounds on the UI but unfortunately not the vertical.

Much better than not doing it tho, and currently no adverse side effects.. pip boy same size etc.

Cheers
-LC-


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 Post subject: Re: Fallout 4 21:9
PostPosted: 13 Nov 2015, 14:45 
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Joined: 24 Jul 2015, 21:06
Posts: 33
Leafcutter wrote:
On the multi-screen forum thread someone posted this...

Quote:
I might have found a solution/workaround for the green boxes being out of line.

I have a 21:9 monitor, and I was playing around with the ini to get the scope overlay to cover the edges of my screen, since by default it only covers a 16:9 area. I discovered that setting fDefaultFOV makes the scope overlay larger or smaller, without affecting the other fov settings.

A side effect of this is that it also changed the size of the green boxes. At fDefaultFOV=60 the green boxes mostly line up with their edges, and the scope covers the sides of the screen. I'm not sure if it changes anything besides those two, but it seems to be working for me so far.


I tried the change to fDefaultFOV=60 as mentioned by Urzru. I did not change the other 2 FOV values.

On my single 2560x1080 display it corrects the horizontal green backgrounds on the UI but unfortunately not the vertical.

Much better than not doing it tho, and currently no adverse side effects.. pip boy same size etc.

Cheers
-LC-


Where is the fDefaultFOV value? I have fDefaultWorldFOV=95 and fDefault1stPersonFOV=95. But cant find the other one??


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 Post subject: Re: Fallout 4 21:9
PostPosted: 13 Nov 2015, 14:50 
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Joined: 13 Nov 2015, 11:30
Posts: 4
add the line within [display] part of fallout.ini, and both falloutprefs.ini


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 Post subject: Re: Fallout 4 21:9
PostPosted: 13 Nov 2015, 15:24 
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Joined: 24 Jul 2015, 21:06
Posts: 33
Leafcutter wrote:
add the line within [display] part of fallout.ini, and both falloutprefs.ini



Thanks! The loading screen is zoomed in but I guess in the game everything is fine :)

Update: The Power Armor Hud is zoomed in and the bottom half cut off :(


Last edited by ocelot on 13 Nov 2015, 16:09, edited 2 times in total.

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 Post subject: Re: Fallout 4 21:9
PostPosted: 13 Nov 2015, 15:52 
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Joined: 12 Nov 2015, 09:08
Posts: 10
I tried the fix on nexusmods on a 2560x1080 asus mx299q and it appears to fix the hud :clap:


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 Post subject: Re: Fallout 4 21:9
PostPosted: 13 Nov 2015, 15:55 
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Joined: 05 Mar 2011, 02:03
Posts: 32
AlfaReaper wrote:
I tried the fix on nexusmods on a 2560x1080 asus mx299q and it appears to fix the hud :clap:


Yea, I guess 2560x1080 users are getting good results across the board. I've yet to see a fix of any kind that fix hud and other elements for 3440x1440.

Any updates? I'm assuming the FWS plugin would take care of it but it looks like it's going to be awhile, lots of work.


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 Post subject: Re: Fallout 4 21:9
PostPosted: 13 Nov 2015, 16:23 
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Joined: 05 Mar 2011, 02:03
Posts: 32
[/quote]

Where is the fDefaultFOV value? I have fDefaultWorldFOV=95 and fDefault1stPersonFOV=95. But cant find the other one??[/quote]

Ocelot are using the fix from haldi in the multimonitor thread or have you just edited your own values? I'm trying to find out if that fix works but he says its hardcoded to 5760x1080, but I see multiple people from here posting hud fixes over there.

Leafcutter, youre on 3440 x1440 yes? What are you using as a baseline?


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 Post subject: Re: Fallout 4 21:9
PostPosted: 13 Nov 2015, 17:52 
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Joined: 24 Jul 2015, 21:06
Posts: 33
latexyankee wrote:


Where is the fDefaultFOV value? I have fDefaultWorldFOV=95 and fDefault1stPersonFOV=95. But cant find the other one??[/quote]

Ocelot are using the fix from haldi in the multimonitor thread or have you just edited your own values? I'm trying to find out if that fix works but he says its hardcoded to 5760x1080, but I see multiple people from here posting hud fixes over there.

Leafcutter, youre on 3440 x1440 yes? What are you using as a baseline?[/quote]

I manually added the value to the ini file but its not ideal because some hud elements like the power armor are zoomed in and not readable.
I have a 3440x1440 monitor btw.


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 Post subject: Re: Fallout 4 21:9
PostPosted: 13 Nov 2015, 19:24 
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Joined: 05 Mar 2011, 02:03
Posts: 32
Damn any word on HaYden fix? I wonder how long it takes him to make these masterpieces. It seems like a hell of a lot of work.


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 Post subject: Re: Fallout 4 21:9
PostPosted: 13 Nov 2015, 23:36 
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Joined: 12 Nov 2015, 09:08
Posts: 10
latexyankee wrote:
Damn any word on HaYden fix? I wonder how long it takes him to make these masterpieces. It seems like a hell of a lot of work.

I'm waiting too. The fix on nexusmods doesn't correct every component of the game


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