Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 09:10 
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Joined: 12 Nov 2015, 09:08
Posts: 10
Hi everyone, i found this forum after the disappointment for this game with a 21:9 screen... I wanted to know what is ""-CustomResolution:enabled -r3440x1440x32" to your launch options

to fix 21:9 UI" It's the first time with this "modding stuff" ahahah


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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 09:33 
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Joined: 10 Nov 2015, 11:45
Posts: 8
AlfaReaper wrote:
Hi everyone, i found this forum after the disappointment for this game with a 21:9 screen... I wanted to know what is ""-CustomResolution:enabled -r3440x1440x32" to your launch options

to fix 21:9 UI" It's the first time with this "modding stuff" ahahah



Via steam:

Right click the game in your library --> properties
on the General tab --> Set launch options
copy & paste: -CustomResolution:enabled -r3440x1440x32 into the text box, replace 3440x1440 with your desktop resoltuion if required
click ok, close and launch the game


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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 09:45 
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Joined: 12 Nov 2015, 09:08
Posts: 10
Pendaz wrote:
AlfaReaper wrote:
Hi everyone, i found this forum after the disappointment for this game with a 21:9 screen... I wanted to know what is ""-CustomResolution:enabled -r3440x1440x32" to your launch options

to fix 21:9 UI" It's the first time with this "modding stuff" ahahah



Via steam:

Right click the game in your library --> properties
on the General tab --> Set launch options
copy & paste: -CustomResolution:enabled -r3440x1440x32 into the text box, replace 3440x1440 with your desktop resoltuion if required
click ok, close and launch the game

Thank you, but the problem is still there. After the ekrboi's fix i see the hud very small.. And without the fix is stretched :c


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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 10:02 
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Joined: 19 May 2015, 03:52
Posts: 38
problem is everyone is all excited for the HUD for Surround/Eyefinity gamers meanwhile us 21:9 3440x1440 users are being ignored. sad


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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 10:07 
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Joined: 12 Nov 2015, 09:08
Posts: 10
TheWitcher wrote:
problem is everyone is all excited for the HUD for Surround/Eyefinity gamers meanwhile us 21:9 3440x1440 users are being ignored. sad

I understood the fix was also for us... :cry:


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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 10:08 
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Joined: 09 Nov 2015, 17:09
Posts: 8
Thank you guys for all of your efforts. Please give us a fix for the 21:9 aspect ratio (both 2560x1080 and 3440x1440).


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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 10:38 
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Joined: 09 Jan 2014, 03:47
Posts: 11
ekrboi wrote:
:TrueWS:
kaburan wrote:
Ekrboi have you also noticed the crafting icons being tiny?


Yea. I'm not sure how or even if I can fix it. I think that's something that will have to be fixed by Hayden with FWS. Hopefully soon these menu "hacks" won't be needed because FWS will take care of it. BUT! Like has been said already, damn near everytime Skyrim was updated Hayden's FWS plugin had to be updated.. it was a cat and mouse game. I'll be keeping these modded menu's around to be used when that happens while we wait for Hayden to (hopefully) fix it again.

X1XNobleX1X wrote:
Someone suggested using Metro SLI Bits, but I haven't tried it.


It was me.. it was Metro Redux. 0x080000F6 (Metro Redux)
I've not been running them this evening while messing with the menus, but they worked "OK" last night for a bit.. not great scaling and not 100% bug free but the only oddity I noticed was tires were weird colors from far away and then went to normal closer up. However I was able to mostly run 60FPS with them @ 5760x1080 where I'm around a steady 30-35 with bumps to 45 sometimes without them.

I've been running around doing some questing and fixed/smoothed out some more things along the way. Removed some files that either were not necessary or broke things worse.

OH! and the lock picking crash with haldi's Fallout4-Interface.ba2 I believe is because the lockpickingmenu.swf in it seems to be corrupted. I extracted his ba2 and when I tried opening his lockpickingmenu.swf with the SWF decompiler it fails. I redid it in mine and I've picked a few locks with it now with no trouble!


[THE GOODIES] :triplewide:
For anyone new who finds this you first need to change "sResourceDataDirsFinal=STRINGS\" to "sResourceDataDirsFinal=STRINGS\, INTERFACE\" in your fallout4.ini (My Games/Fallout 4/)

Then extract the following zip into the Data folder where the game is installed.

That's it! Play it! Let me know if you find anything weird.


This is awesome on 5760x1080! You ROCK man! :cheers:


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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 10:49 
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Joined: 24 Jul 2015, 21:06
Posts: 33
TheWitcher wrote:
problem is everyone is all excited for the HUD for Surround/Eyefinity gamers meanwhile us 21:9 3440x1440 users are being ignored. sad


I made a thread in the 21:9 forum few days ago but the admin closed it because of this thread saying its a dupe :hide: but its not the Same....


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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 11:00 
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Joined: 24 Sep 2015, 05:22
Posts: 34
ocelot wrote:
TheWitcher wrote:
problem is everyone is all excited for the HUD for Surround/Eyefinity gamers meanwhile us 21:9 3440x1440 users are being ignored. sad


I made a thread in the 21:9 forum few days ago but the admin closed it because of this thread saying its a dupe :hide: but its not the Same....


Chill and let Hayden do his thing, his plugins work for all resolutions.


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 Post subject: Re: Fallout 4
PostPosted: 12 Nov 2015, 11:26 
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Joined: 12 Nov 2015, 11:23
Posts: 8
Thanks for the fix!

For some reason I cant get bezel corrected resolutions to work in full screen - does anybody know why? Works fine in borderless windowed though!

Image

P.S. has anbody got any FOV advice for playing on triple monitor on this game? 60 seems about best for me..


Last edited by ins1337 on 12 Nov 2015, 12:40, edited 2 times in total.

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