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 Post subject: Re: Far Cry 4
PostPosted: 19 Nov 2014, 22:43 
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anteronoid wrote:
Toothless Spoon wrote:
Anyone reached out to the devs yet about the FOV slider in triple screen?


I have posted about it in Ubi forums, don't know anywhere else to reach out.
http://forums.ubi.com/showthread.php/955246-FOV-slider-disabled-when-enabling-Surround-Eyefinity

I've checked with processes and the float value of the FOV is bypassed completely when enabling sourround. Changing the value with memory hack real-time wont work and the value isnt even accessed.


This is not a matter of discussion it belongs in the technically issues forum here: http://forums.ubi.com/showthread.php/95 ... st10359319
Along with the letterboxing issue on anything not 16:9 or 3x16:9, multi-monitors resolutions are letterboxed as well: http://forums.ubi.com/showthread.php/95 ... st10359303


Edit: Also this is 100% awesome and you should listen to it, it's a track from Miracle of Sound call Welcome Home, it's inspired by Far Cry 4:

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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 03:18 
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Joined: 02 Aug 2010, 18:21
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anyone did an analysis on what effects the performance the most ? especially on AMDs ? i gave it a try in Eyefinity and its around the 30s most of the time . i do remember than in far cry 3 i had to adjust something to get a stable 40ish frame rate back then on a 6970.


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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 04:57 
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Any news on changing viewmodel fov(hands fov) yet?
(entitylibrary.fcb, flawlesswidescreen, etc.)


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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 13:36 
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Joined: 09 Feb 2012, 05:35
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Quote:
16:10 setups get letter boxed. Now, if only I could figure out how to remove the letter boxing.

Frankly I'm getting pretty pissed off at Ubisoft's (Kiev?) lack of 16:10 support. It has been like this for many years, at least since Assassin's Creed III, that I can remember. All of their titles except for Far Cry 3 had 16:10 letterboxing. Yet in Far Cry 4, they have letterbox? Meh.

The game doesn't look that good to me compared to FC3, too. There is something off about the perspective that makes everything seem like it has a poor quality compared to FC3.


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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 13:59 
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Joined: 23 Dec 2008, 02:44
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koz wrote:
Quote:
16:10 setups get letter boxed. Now, if only I could figure out how to remove the letter boxing.

Frankly I'm getting pretty pissed off at Ubisoft's (Kiev?) lack of 16:10 support. It has been like this for many years, at least since Assassin's Creed III, that I can remember. All of their titles except for Far Cry 3 had 16:10 letterboxing. Yet in Far Cry 4, they have letterbox? Meh.

The game doesn't look that good to me compared to FC3, too. There is something off about the perspective that makes everything seem like it has a poor quality compared to FC3.


I agree, we need a letterbox fix. I just hate black bars immensely.

I loved the Dead Rising 3 fix, hopefully someone here can make it happen. I tried tweeting the Creative Director about it, but he wouldn't reply.


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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 14:51 
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Those of you having problems with letterboxing, try this temporary work around:

http://www.filedropper.com/fc4blackbarsfix

Run FC4, minimize, then click remove.


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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 15:53 
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Joined: 16 Apr 2008, 17:16
Posts: 273
Anyone knows who worked on the Far Cry 3 and Blood Dragon Flawless widescreen fix?

I tried blood dragon yesterday and it works PERFECT with Flawless Widescreen, maybe the solution is quite similar to the one in FC3 because FC4 uses the same engine?


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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 16:06 
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Joined: 19 Nov 2014, 19:19
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Amon Amarth wrote:
Those of you having problems with letterboxing, try this temporary work around:

http://www.filedropper.com/fc4blackbarsfix

Run FC4, minimize, then click remove.


Thank you so much :clap: .The fix does indeed work.If the games suddenly exits when loading the game from the menu,just use it after it loads and you don't crash anymore.


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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 16:37 
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Skid wrote:
anteronoid wrote:
Toothless Spoon wrote:
Anyone reached out to the devs yet about the FOV slider in triple screen?


I have posted about it in Ubi forums, don't know anywhere else to reach out.
http://forums.ubi.com/showthread.php/955246-FOV-slider-disabled-when-enabling-Surround-Eyefinity

I've checked with processes and the float value of the FOV is bypassed completely when enabling sourround. Changing the value with memory hack real-time wont work and the value isnt even accessed.


This is not a matter of discussion it belongs in the technically issues forum here: http://forums.ubi.com/showthread.php/95 ... st10359319
Along with the letterboxing issue on anything not 16:9 or 3x16:9, multi-monitors resolutions are letterboxed as well: http://forums.ubi.com/showthread.php/95 ... st10359303


Edit: Also this is 100% awesome and you should listen to it, it's a track from Miracle of Sound call Welcome Home, it's inspired by Far Cry 4:


Cool tunes. :D

Ubi have taken down their forum, probably crashed after the AC Unity mayhem and now FC4! :mrgreen:
Or they just don't want us to complain so much.

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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 22:16 
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According to Alex Hutchinson, Creative Director at Ubisoft Montreal, all multi-monitor users are pirates because were having troubles with the FOV slider disappearing. :doh:

https://www.facebook.com/Techgage/posts/717783668309631

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