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 Post subject: Re: Titanfall
PostPosted: 20 Apr 2014, 08:21 
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dr1v3n l1k3 stol3n wrote:
Thanks for the update Amon, fingers crossed they get their shit correct eventually. :roll:


I wish they WOULD get their shit together - they've known it since beta, and they did say they were working on it. Everyone keep harassing them on twitter and the forums.

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 Post subject: Re: Titanfall
PostPosted: 21 Apr 2014, 01:18 
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Joined: 19 Aug 2011, 12:19
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Well, I would probably have bought this game at launch if it were not for the experience learned by buying the unfinished Battlefield 4 at launch (IMHO the demo worked better than retail by far! I suspect it might have been because it didn't need to support as much features as the retail).

Considering Respawn also has EA at top and that the founders are previously from Infinity ward (those responsible for most of the Call of Duty games) coupled with the amount of time that has already passed since release (not to mention since the "beta"/demo), part of me expects this to never be fixed. I hope it gets fixed, because if it doesn't, what signal will that give to other developers? Well, at least developers that release games on multiple platforms... DAMN CONSOLES! ¤#"!¤!%¤%&"&"#¤%& :P

If I'm not wrong, they still haven't fixed SLI and Crossfire issues?


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 Post subject: Re: Titanfall
PostPosted: 09 May 2014, 12:32 
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Bumping the thread here.
Was thinking about buying this game for this weekend, but reading here about Sli and HUD issues with NV Surround, is it fixed?
Maybe just wait it out and play some Elder Scrolls Online until the release of Watch Dogs... :mrgreen:

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 Post subject: Re: Titanfall
PostPosted: 09 May 2014, 18:44 
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I believe SLI/Crossfire issues have now been resolved. I no longer get any flickering textures when running in Crossfire under the latest AMD drivers, anyway. But no, there's been no fixes to the missing HUD in Eyefinity/NVSurround.


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 Post subject: Re: Titanfall
PostPosted: 16 May 2014, 23:08 
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That is a shame. The game is on sale for $36 today. Was thinking about picking it up to play with some friends.


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 Post subject: Re: Titanfall
PostPosted: 17 May 2014, 02:25 
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Bifurk8 wrote:
I believe SLI/Crossfire issues have now been resolved. I no longer get any flickering textures when running in Crossfire under the latest AMD drivers, anyway. But no, there's been no fixes to the missing HUD in Eyefinity/NVSurround.


I went into the titanfall profile on Nvidia and it didn't have anything set up to utilise Sli - in other words there is no proper profile released by Nvidia yet (forums seem to confirm that). A work around uses the Half Life 2 flag, and I ran the game with that - it seem to work fine. I at the in-game FPS indicator enabled and it didn't seem to drop below 60 fps, but I'm not sure how smooth it is. The game has issues with some mouse acceleration, and cpu usage - there's a variety of info out there to tweak the game to get to run smoothly.

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 Post subject: Re: Titanfall
PostPosted: 18 May 2014, 14:51 
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A Titanfall companion app has been released, would I be correct in thinking that this running on a Nexus 7 (temporarily donated by the misus.. :shh: ) or similar propped up uinder the middle screen would make this playable?

http://www.titanfall.com/news/titanfall ... 26260568=1

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 Post subject: Re: Titanfall
PostPosted: 28 Jun 2014, 19:09 
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Joined: 28 Jun 2014, 19:06
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Hey, Folks,

Eyefinity/HUD issie is FIXED with the latest update!

Hoooooo yeah! This game is AWESOME on three screens!


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 Post subject: Re: Titanfall
PostPosted: 29 Jun 2014, 01:22 
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Joined: 11 Jun 2014, 02:54
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Toothless Spoon wrote:
dr1v3n l1k3 stol3n wrote:
Thanks for the update Amon, fingers crossed they get their shit correct eventually. :roll:


I wish they WOULD get their shit together - they've known it since beta, and they did say they were working on it. Everyone keep harassing them on twitter and the forums.

It's fixed now. I think as of this morning. I tried to post about it but hadn't seen it show up yet. I took screens and everything. It looks great. Map in top left corner of middle screen and HUD rendered perfectly

Image


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 Post subject: Re: Titanfall
PostPosted: 03 Nov 2014, 20:44 
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Joined: 23 Feb 2004, 23:25
Posts: 13
I'm confused by the success with this game. I've setup a custom widescreen aspect ratio on my HTPC in my theater for my 2.37 screen using Nvidia control panel. When I play games or play widescreen movies, I zoom in with my motorized lens. I don't use all the pixels at the top or bottom of the chip.

The desktop re-sizes fine. When I go into the menus in Titanfall, it says I am set to the 1920x816 res. When I play the game, it is still tries to use the screen real estate above and below those 816 pixels.

Anybody with a similar setup and a fix? Its not exactly the same as multi-monitor, but I should get the same results.


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