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PostPosted: 30 Jan 2014, 22:57 
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Joined: 09 Jan 2014, 03:47
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Exciting day in gaming with Mantle driver releasing. I'm at work, so I haven't fired it up, but has anyone tried the Star Swarm benchmark utility on a triple monitor setup? Any noticeable improvement over regular DX11 drivers?


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PostPosted: 31 Jan 2014, 18:27 
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thx for mentioning.

http://store.steampowered.com/app/267130/

But AFAIk AMD Mantle driver aren't out yet!
There were news about 13.35 leaked Mantle driver for Lenovo (?) Laptops. but you can't download them anywhere!

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PostPosted: 01 Feb 2014, 00:33 
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Yeah, word on the street is that AMD is having issues with the 14.1 beta and are not likely to get it out the door today, despite numerous promises of a January release and despite numerous sites having reported the 14.1 beta as being imminent as of 1/30/2014.

@catalystmaker seems to have the latest updates and is indicating the drivers won't be out today after all. It's a shame, but AMD has obviously been struggling to get frame pacing+crossfire+eyefinity support ironed out since August. Add in a new hardware release along with Mantle and I don't guess it's any surprise it's taking longer than expected.

Just wish AMD had tempered my expectations a little better, but glad they're hard at work on it all.

*Edit: avoid the 13.35 betas if you find them, it's been confirmed that they are not complete.


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PostPosted: 02 Feb 2014, 13:05 
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Should be released now. Unofficial DL link http://www.computerbase.de/downloads/tr ... lettpaket/

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PostPosted: 04 Feb 2014, 07:36 
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Got this to run on my Eyefinity in fullscreen by setting the "Settings_Custom" to the following:

[System]
Fullscreen=1
Resolution=5760,1080
vsync=0
FixedFrameMS=16.6

[Quality]
Bloom=HIGH
PointLights=HIGH
ToneCurve=HIGH
Glare=16
ShadingSamples=64
ShadeQuality=MID
DeferredContexts=0
EnableMotionBlur=1
MaxMotionBlurFrameTime=16
MotionBlurInterframeTime=2
RenderResolution=5760,1080

[TimedRun]
Scenario=ScenarioFollow.csv
Seconds=360
TimedRun=0
FrameDump=0

This my test run with D3D:
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\EDI\Documents\Star Swarm\Output_14_02_03_2215.txt
Version 1.00
02/03/2014 22:15
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 17159057408
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 5760x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7163

Average FPS: 19.90
Average Unit Count: 3815
Maximum Unit Count: 5516
Average Batches/MS: 516.45
Maximum Batches/MS: 1294.44
Average Batch Count: 30075
Maximum Batch Count: 122083
===========================================================

This is my test with Mantle:


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 5760x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11164

Average FPS: 31.01
Average Unit Count: 4360
Maximum Unit Count: 5356
Average Batches/MS: 936.33
Maximum Batches/MS: 2268.65
Average Batch Count: 32532
Maximum Batch Count: 121385
===========================================================


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PostPosted: 04 Feb 2014, 07:39 
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Joined: 09 Jan 2014, 03:47
Posts: 11
The FPS (frames) went up with Mantle, but both looked pretty bad. Odd thing, but neither my CPU nor GPU were anywhere near 100% load during either test. By reducing the motion blur in the settings file greatly increased FPS and looked better IMHO.


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