Delphium wrote:
Still only the readme and licence files are there, how many months has this been active now??
True, the GitHub repo has been active for months, but I haven't made a concerted effort to work on SoftTH since about a week after I launched the repo. I'm working on getting the code base "repo-friendly" at the moment and plan to import the new structure into the repo very soon.
Haldi wrote:
May i ask, what's your advertisement strategy for your Kickstarter campaign? just by creating a Kickstarter Page (and a Fancy Video (definitely Needed! With lots of examples)) you won't reach much of an audience.
Sure, I'm still developing my plans for getting the word out. Right now it consists of a pre-launch campaign of social media (Facebook, Twitter, etc.) and forum posts of screenshots and videos of results with the updated code. The idea is to create as much awareness as possible that SoftTH is back in active development, before the Kickstarter campaign launch, to see what kind of community interest/support is out there. Hopefully, people will "Like" the SoftTH pages, thus spreading the word to friends of friends of friends as much as possible. I also plan to promote with Facebook/Google+/Twitter ads depending on the amount of interest, or lack thereof, I've seen from the social media networking sometime before the Kickstarter launch. All of this will continue during the Kickstarter campaign.
I'm an aerospace engineer by education and a programmer/gamer/100-other-things by hobby, but my business/marketing experience is very limited. I feel I have the technical savvy to get the job done, but as you indirectly stated, marketing is key. Any suggestions/advice/help you have for me are absolutely welcome.
Thanks for the warm welcome.
If you like SoftTH, show your support by liking and sharing the SoftTH page on Facebook at:
http://www.facebook.com/softth or
http://www.softth.netThanks again,
Justin
(born2beflyin)
_________________
SoftTH - open source multihead gaming
www.softth.netSoftTH on Facebook