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 Post subject: Stay tuned, Postal fans.
PostPosted: 12 Dec 2013, 20:01 
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Joined: 12 May 2010, 01:19
Posts: 187
Location: Texas
P2

Better 10 years late than never, right?


Last edited by Jackal Frost on 13 Dec 2013, 03:14, edited 2 times in total.
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PostPosted: 12 Dec 2013, 20:02 
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Ohhhh, you have peaked my interest ;)

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PostPosted: 13 Dec 2013, 13:22 
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"Postal fans", now what's that ? People who never played Postal 1 and chudder at the thought of Postal 3 ? People who willingly watched Boll's movie hoping to see some live-action shovel-swing decapitations and incendiary urine ? Postal fans are such a sorry bunch. Thanks for showing them some love.

Anyway - what's new compared to the existing solution ? Sorry to ask, I haven't played Postal 2 since my 5:4 days.


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PostPosted: 15 Dec 2013, 21:02 
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Joined: 12 May 2010, 01:19
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scavvenjahh wrote:
"Postal fans", now what's that ? People who never played Postal 1 and chudder at the thought of Postal 3 ? People who willingly watched Boll's movie hoping to see some live-action shovel-swing decapitations and incendiary urine ? Postal fans are such a sorry bunch. Thanks for showing them some love.

Anyway - what's new compared to the existing solution ? Sorry to ask, I haven't played Postal 2 since my 5:4 days.

The "existing solution" had already been updated by the time you read it, the old solution was basically no support, you had to edit your ini and fov manually, and the HUD would stretch.

You fellas should look here: http://www.wsgf.org/news/postal-2-compl ... ad-support


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