Refuge88 wrote:
I have no interest in 3d I won't lie.
But i am attracted to team green for their sheer umph and well designed coolers and nice thermal/noise performance.
I will be using three identical monitors, although later I might slap a 4th smaller one ontop, but Greens surround already has specific support for such an "Accessory" Monitor.
Since you use team green perhaps you could fill me in, what card are you using? Do you find the smaller bandwith to be an issue with hig res gaming? 192 bit in the 600 series does seem quite low, but the 670 is really a pretty place for me in price/performance as far as my budget is willing to allow. The only reason I decided to toss the 770 into the mix is because it has the higher bandwith with the same Kepler oomph. But as of right now its slim pickings for more than 2g cards. Which I suppose won't be a problem for me as it will be a few months before I get this all together of course.
I haven't moved to the Keplar series yet. I am still using a Fermi chip.
The card that I use is a GTX 590.
The card performs very nicely so far, still. the Memory interface for this card is a 384-bit per GPU for a total of 768-bit bandwidth as stated in the datasheet:
GPU Interfaces
• Designed for PCI Express 2.0 ×16 for a peak bandwidth (counting both directions) of
up to 20 gigabytes (GB) per second (PCIe 2.0 devices are backwards compatible
with PCI Express 1.x devices).
• 768-bit GDDR5 memory interface (384-bit per GPU)
http://www.geforce.co.uk/Active/en_US/en_US/pdf/GTX-590.pdfThe only problem that I am facing is the memory size. The GTX 590 features a 3GB shared memory size. That means 1.5GB VRAM per GPU.
1.5GB VRAM is a bit to little for Surround. And here comes the most interesting part. Most of the games will use constantly 1.4-1.5GB or VRAM in Surround. But I haven't seen a game so far to be affected by this in means of performance. Both GPU's will run at 99% in any game and I can still play any game on the highest texture settings at acceptable framerates (30+) in 3D Surround (that equals to 6 monitors resolution rendering) without being affected by the limited VRAM. How nVidia handles the VRAM allocation and texture management is beyond me but I don't have any problems.
I know some people complain about the limited VRAM and I agree it can be troublesome, but I suspect driver VRAM management is the one true culprit in this problem. I might be wrong, or I might be right based on my experience so far.
Having a dual-gpu card can also introduce micro-stuttering, again a driver issue. So far on Nvidia Side I saw 2 games where this is visible , both being AMD sponsored games, when the graphics settings are pushed to extreme. Again a driver issue.
Why I talk about dual GPU?
When the 680 was released, it's power was aprox equal with a 590.
BUT this was true on one monitor resolutions. In some cases it even out-performed the 590. However when I made some tests between the 590 and 680 in 3D Surround I quickly saw the benefit of having a secondary GPU as the GTX 590 offered better performance than the 680 by quite a nice margin. Again this could have been a driver issue since the drivers for 680 were not matured enough, but I would recommend a dual GPU solution in most cases.
Hope this helps
_________________
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen FixerOnly website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround GalleryE-mail and Paypal (for people who wants it):
[email protected]