Unfortunately "universal" is too universal
)
Since most games use DIFFERENT engines which means even if they calculate the same thing, they do it totally different this will not be possible.
Even games using the SAME engine but different iterations of the engine (ex: Mass Effect 1, 2, 3) are different and one thing that works across all three of them cannot be created.
As for an app working in a virtual box, 1st you need to ensure the virtual box can use multi-monitor and then the emulated app. So is double the effort...
As a matter of fact..even the SAME source code compiled for Windows and Linux is different (since the compiler, linker is different)...
So unless we get only ONE engine to be used across ALL games the problem of universal ...well is out of scope
)
I hope this gives a bit of insight of why this is not possible:)
Best Regards,
Helifax
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