rdqlus wrote:
I ended up buying it on Origin for $7.50 a couple of weeks ago. I'm running a 680 SLI system now. The game updated itself to version 3.1 and runs perfectly in nVidia 3D Surround with no need for plugins/fixes of any type. Runs awesome. Apparently nVidia helped out with the Surround coding for the game and that's why it works natively on nVidia hardware but not in AMD Eyefinity.
The game developers have always said they'd be open to help from AMD to get Eyefinity working natively but have received nothing. nVidia driver team ftw.
This is really a crap response from that team. *WE* offered to help them, and they declined. You can get basic multi-monitor support by simply using the available Windows res and then fixing the FOV on the vertical. Use the NVIDIA or AMD SDKs for HUD placement and such, but bloody hell, all you've got to do is let the game "run free" and you can decent support out of the box.
Case in point, their decision to use only the NVIDIA SDK for > 16:9 means that the game won't run properly on my 21:9 panel, on either NVIDIA or AMD cards. How's that fair?
I did get Witcher 2 to run on the 21:9. Wanna guess how? I am running the 3x1 NV Surround + the 21:9 monitor as the 4th "accessory" display. If they are all hooked up, the NV SDK will kick in and offer all the Surround resolutions as aspect ratios. I can pick the 3x 3:4 aspect ratio (3x 4:3 in portrait) for the game, but run it on the 21:9 monitor. The 9:4 res produces an aspect of 2.25:1, which is close to the 21:9 aspect of 2.33:1.
So, I can now run the Witcher on my 21:9 at a decent frame rate on my GTX 670, at decent GFX settings - but only because I paid for a 3x1 monitor setup to trick the game into offering the res options. It gives me res options that don't even fit my monitor configuration, but I can co-opt one for my single 21:9.
I'm sorry, but this is crap. It detects three monitors on an NV card and magically makes all these resolutions appear. How about taking all that time to simply read my Windows resolution and code a vertical FOV?