MobsterOO7 wrote:
I see nowhere to change what you are talking about in the hack's menu, can you elaborate please?
Sorry, I should have mentioned this is in the script FWS uses rather than a GUI switch, although it could do with being one really. Should be somewhere like C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\GTASA\Dependencies\Scripts.
Off the top of my head, to disable this, you would just need to comment out/remove the lines (these lines included) from:
local LauncherFix = HackTool:AddCodeCave("LauncherFix",2)
to:
LauncherFix:WriteData(0,LauncherFix:GetLength())
Like I said that's off the top of my head, so let me know if that doesn't do the job. Maybe Hayden could throw in a quick GUI switch when he's got a minute.
MobsterOO7 wrote:
I do have a projector that I use, but it is never enabled in the display settings when I'm trying to play the game. Although maybe somehow it can tell if it was enabled since the last system restart, I do switch between them.
Coolio, well if you don't get a launcher menu, you know what you need to turn on
.
MobsterOO7 wrote:
Already figured out there was no climbing or jumping over walls when I tried to get the Tec-9 off the roof of Sweet's House. Is there any hope of getting that fixed? Or will I just have to go without jumping and climbing? And what is this about starting the game without the fix enabled and turning it on after doing jumping? When I did that it started the game at 1280x1024 cloned on 3 screens and I was able to climb but after enabling the fix with alt+tab nothing happened. Starting the game with the fix enabled and then disabling it just disables the correct aspect ratio and CJ still can't climb.
I don't know about alt-tabbing, but I did it with the FWS hotkey (ctrl+alt+z I think). If you hit that when you spawn in momma J's house, then go outside and hop the little wooden fence outside the house, turn it back on and you should jump/climb just fine until you restart the game. Obviously you can use any half wall you can find when you load the game.
MobsterOO7 wrote:
Just tried this, it didn't seem abnormal at all.
Hmm...don't know why it was doing that on mine, but kudos...looks like you've avoided a really annoying issue.
Oh and I just remembered another issue, although if you don't get the explosion thing, maybe you'll avoid this one too: If you jump below a low overpass or something where it looks like you've got several meters clearance, and CJ moves like he's jumped where there's no room (he gets sorta knocked back), that's caused by the fix.