A couple of weeks ago I started ocing my 2500k again. Since then I have experienced some light stuttering during gaming. Running my cpu at stock stopped this stuttering, so I figured that the stuttering had to do with a bad oc. This got me thinking, what kind of advantage is ocing the cpu when gaming at very high resolutions (6048x1080)? Started testing and here are the results:
[email protected] Dirt 2
Run 1: avg 72.7 fps
Run 2: avg 73.3 fps
[email protected] Dirt 2
Run 1: avg 75.9 fps
Run 2: avg 76.7 fps
[email protected] BF3
Run 1: avg 69.1 fps
Run 2: avg 68.9 fps
[email protected] BF3
Run 1: avg 68.2 fps
Run 2: avg 68.4 fps
In Dirt 2 the gain from ocing was 3.4% and in bf3 the gain was -0.7%. Keep in mind that these findings are based on just 2 games, but since I am playing them right now they were at least relevant to me. I would guess that the difference would be higher when testing cpu intensive games like Starcraft 2 or Civilization 5. Battlefield can be cpu intensive but only in multiplayer on 64 player maps for example. Doing runs on those servers would produce results which aren’t reproducible. Also, when you run more than one videocard things might be different as well. Although I really like to push my hardware to the limit, even I don’t think that ocing your cpu when gaming at triple wide resolutions is worth it. These findings indicate that your gpu will almost always be the bottleneck when gaming at higher resolutions.