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 Post subject: Pyromania Update
PostPosted: 29 Jun 2012, 10:42 
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Joined: 03 Nov 2011, 15:01
Posts: 37
My files updated to include the new file in Pyromania patch.

Contain latest files as of 2012.09.29.
Not tested for tournament, training or coaching hud and doesn't include any minihud mods.

5760x1080 version uses offset of 853
5760x1200 version uses offset of 768

Changelist:

File: Modification
HudItemEffectMeter_SniperFocus.res: HudItemEffectMeter


Attached files TF2Hud-2012.09.29-5760x1080.zip (27.5 KB) TF2Hud-2012.09.29-5760x1200.zip (27.7 KB)


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PostPosted: 08 Jul 2012, 02:27 
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Joined: 17 Oct 2011, 04:17
Posts: 33
My files updated to include the new file in Pyromania patch.

Contain latest files as of 2012.09.29.
Not tested for tournament, training or coaching hud and doesn't include any minihud mods.

5760x1080 version uses offset of 853
5760x1200 version uses offset of 768

Changelist:

File: Modification
HudItemEffectMeter_SniperFocus.res: HudItemEffectMeter



And these files are dragged into the root folder for TF2?


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PostPosted: 08 Jul 2012, 02:29 
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Joined: 17 Oct 2011, 04:17
Posts: 33
At least thats where I assume they go (Not double posting, editing this post because I was impatient and clicked reply twice....)


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 Post subject: Extraction location
PostPosted: 12 Jul 2012, 19:22 
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Joined: 03 Nov 2011, 15:01
Posts: 37
And these files are dragged into the root folder for TF2?

under Steamsteamappsteam fortress 2tf

I probably should add a readme or something, the info is earlier in this monster thread.


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 Post subject: Sleeping Dogs update
PostPosted: 05 Aug 2012, 08:13 
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Joined: 03 Nov 2011, 15:01
Posts: 37
My files updated to include the new file in Sleeping Dogs patch.

Contain latest files as of 2012.08.05.
Not tested for tournament, training or coaching hud and doesn't include any minihud mods.

5760x1080 version uses offset of 853
5760x1200 version uses offset of 768

Changelist:

File: Modification
HudItemEffectMeter_Cleaver.res: HudItemEffectMeter

(Seems I typoed the last sets date, just noticed)

Attached files TF2Hud-2012.08.05-5760x1080.zip (28.2 KB) TF2Hud-2012.08.05-5760x1200.zip (28.2 KB)


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 Post subject: Mann Vs. Machine patch
PostPosted: 19 Aug 2012, 10:01 
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Joined: 03 Nov 2011, 15:01
Posts: 37
My files updated to Mann Vs. Machine patch.

Contain latest files as of 2012.08.19.
Not tested for tournament, training or coaching hud and doesn't include any minihud mods.

Might not contain all necessary new mods yet.

5760x1080 version uses offset of 853
5760x1200 version uses offset of 768

Changelist:

File: Modification

Added:
HudItemEffectMeter_PowerupBottle.res: HudItemEffectMeter
HudMannVsMachineStatus.res: CurrencyStatusPanel

Modified:
HudLayout.res: HudWeaponAmmo

Updated to new base file versions with same edits:
HudLayout.res
ClassSelect.res
FreezePanel_Basic.res
Spectator.res

Attached files TF2Hud-2012.08.19-5760x1080.zip (31.1 KB) TF2Hud-2012.08.19-5760x1200.zip (31.1 KB)


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PostPosted: 19 Aug 2012, 11:42 
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Joined: 19 Aug 2012, 03:57
Posts: 14
Thanks for the updated files Baldur.

First of all, I am relatively new to TF2 HUD modding. I have edited Baldur's files to accommodate users with 6080 x 1080 resolution. Offset used is 923.

I have encountered some problems with the bomb carrier progress meter and the three circular indicators though. It does not show up on Surround resolutions. Check out the two pictures for reference. Said meter is located at the bottom center of the screen. Tried editing MvMBombCarrierProgressPanel.res but does not work. Any ideas?

Edit: MvMBombCarrierProgressPanel.res only affects the meter. I have yet to find the file that changes the positions of the three circular indicators.

Attached files TF2Hud-2012.08.19-6080x1080.rar (28.5 KB)


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 Post subject: c1em3ntchua wrote:I have
PostPosted: 19 Aug 2012, 19:30 
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Joined: 03 Nov 2011, 15:01
Posts: 37
I have encountered some problems with the bomb carrier progress meter and the three circular indicators though. It does not show up on Surround resolutions. Check out the two pictures for reference. Said meter is located at the bottom center of the screen. Tried editing MvMBombCarrierProgressPanel.res but does not work. Any ideas?

Didn't even know those indicators existed :D
They aren't showing on extra-wide even when running without any modded files and I had only ran the new patch unmodded with triple-screen.
I will take a look at that within 24h.


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PostPosted: 20 Aug 2012, 01:07 
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Joined: 14 Apr 2007, 02:13
Posts: 1514
I wrote a CLI program that will modify all these files for me (including the mini mode one).

Some things still need fixed, like the bomb progress, weapon info when spectating others, etc.

I also managed to center the loading screen. I'm still working on the main menu background.

To center the loading screen and unstretch it,

StatSummary.res:

MainBackground:
Change xpos from 0 to whatever number you usually use (mine is 919).
Change wide to 854.

As long as a single monitor is 16:9, 854 will work. If you use 16:10 or something else you'll need to change the 854 to 480 * your aspect-ratio.

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PostPosted: 20 Aug 2012, 06:36 
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Joined: 03 Nov 2011, 15:01
Posts: 37
... weapon info when spectating others ...

Spectator.res, ItemPanel, unless you mean something else. Listed on my first post with very long list of edited places. I really need to collect them all back to one place. :)

The bomb carrier indicators seem to live in HudMannVsMachineStatus.res, under UpgradeLevelContainer with names UpgradeProgressTrack, UpgradeLevel1, UpgradeLevel2, UpgradeLevel3 and UpgradeLevelBoss. The UpgradeProgressTrack is again a container for MvMBombCarrierProgressPanel.res.
Based on the current values (all center + bottom aligned) they should work right away, but they probably are BELOW the visible area on the extra-wide for some reason. Don't work without any modded files either, so its Valve side bug.
Going to take a stab at them after I get back home in the evening.


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