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 Post subject: Adam's Venture
PostPosted: 06 Jul 2012, 05:13 
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Joined: 08 Nov 2011, 20:26
Posts: 5
Game was on sale on steam and looked fun, so I picked it up. Seems to have no Eyefinity support. I was able to get my resolution by adding it in the configuration files but the FOV is way zoomed in and I see nowhere to adjust it. are there any fixes out ther for it?

here's the config files.
Code:
[Configuration]
   BasedOn=..EngineConfigBaseGame.ini
   
   [Engine.GameInfo]
   DefaultGame=VentureGame.HGameInfo
   DefaultServerGame=VentureGame.HGameInfo
   DefaultGameType="VentureGame.HGameInfo"
   
   
   [DefaultPlayer]
   Name=Player
   team=255
   
   [Engine.WorldInfo]
   DefaultGravityZ=-981.0
   TraceAdjust=2.0
   
   [Engine.UIDataStore_GameResource]
   +GameInfoResourceObjectNames=HGameInfoSummary
   
   [VentureGame.HSettings_Video]
   SupportedResolutions[0]=(ResX=1024, ResY=768)
   SupportedResolutions[1]=(ResX=1280, ResY=720)
   SupportedResolutions[2]=(ResX=1280, ResY=768)
   SupportedResolutions[3]=(ResX=1280, ResY=800)
   SupportedResolutions[4]=(ResX=1280, ResY=1024)
   SupportedResolutions[5]=(ResX=1366, ResY=768)
   SupportedResolutions[6]=(ResX=1400, ResY=900)
   SupportedResolutions[7]=(ResX=1600, ResY=900)
   SupportedResolutions[8]=(ResX=1680, ResY=1050)
   SupportedResolutions[9]=(ResX=1920, ResY=1080)
   SupportedResolutions[10]=(ResX=5992, ResY=1080)
   
   [VentureGame.HPlayerController]
   RotationSensitivityLow=1.0f
   RotationSensitivityMedium=1.0f
   RotationSensitivityHigh=1.0f
   ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager
   BopCurveMaxDis = 2.0
   BopCurve[0]=(Dis=0.0,   X=0.0,   Y=0.0,   Z=0.0)
   BopCurve[1]=(Dis=0.2,   X=0.0,   Y=1.0,   Z=-1.0)
   BopCurve[2]=(Dis=0.5,   X=0.0,   Y=2.0,   Z=-3.0)
   BopCurve[3]=(Dis=0.8,   X=0.0,   Y=1.0,   Z=0.0)
   BopCurve[4]=(Dis=1.0,   X=0.0,   Y=0.0,   Z=2.0)
   BopCurve[5]=(Dis=1.2,   X=0.0,   Y=-1.0,   Z=0.0)
   BopCurve[6]=(Dis=1.5,   X=0.0,   Y=-2.0, Z=-3.0)
   BopCurve[7]=(Dis=1.8,   X=0.0,   Y=-1.0,   Z=-1.0)
   BopCurve[8]=(Dis=2.0,   X=0.0,   Y=0.0,   Z=0.0)
   BreadCrumbDensity=20
   
   
   [VentureGame.HPersistentProgressManager]
   CheckpointFilename=AV2Checkpoint.sav
   bSaveCheckpointToProfile=true
   
   [VentureGame.HCrawlZoomCamera]
   ZoomLength = 1.2
   ZoomedDistance = 200
   
   [VentureGame.HPawn]
   TimeToRespawn = 0
   
   [VentureGame.HPlayerPawn]
   TimeToRespawn = 4
   
   [VentureGame.HHud]
   ProductName=
   +SupportedDebugHuds=VentureGame.HDebugHud_AI
   +SupportedDebugHuds=VentureGame.HDebugHud_Animation
   +SupportedDebugHuds=VentureGame.HDebugHud_Camera
   +SupportedDebugHuds=VentureGame.HDebugHud_Hang
   +SupportedDebugHuds=VentureGame.HDebugHud_SafeZone
   +SupportedDebugHuds=VentureGame.HDebugHud_Surface
   
   [VentureGame.HTestCamera]
   bUseAcceleration = True
   MaxAcceleration = 4.0
   
   [VentureGame.HUIDataStore_VentureGameResource]
   +ElementProviderTypes=(ProviderTag="VentureMaps",ProviderClassName="VentureGame.HUIDataProvider_VentureMaps")
   
   
   ; -----------------------------------------------
   ; Customizations for a deployed and cooked build
   ; -----------------------------------------------
   
   [Engine.WorldInfo]
   bHideMessageRebuildLighting=false
   

Code:
[Configuration]
   BasedOn=..EngineConfigBaseEngine.ini
   
   [URL]
   MapExt=umap
   Map=GL_Start.umap
   LocalMap=GL_Start.umap
   TransitionMap=Loading.umap
   EXEName=VentureGame.exe
   DebugEXEName=DEBUG-VentureGame.exe
   GameName=Venture Game
   GameNameShort=VG
   
   [Core.System]
   +Paths=....VentureGameContent
   +Paths=....VentureGameContentAudio
   +Paths=....VentureGameScript
   +Paths=....AutoSaves
   +Paths=....VentureGame__Trashcan
   +LocalizationPaths=....VentureGameLocalization
   +LocalizationPaths=....VentureGameContentLocalization
   SavePath=....VentureGameSave
   +Extensions=umap
   SeekFreePCPaths=....VentureGameCookedPC
   SeekFreePCExtensions=xxx
   MaxObjectsNotConsideredByGC=33476
   SizeOfPermanentObjectPool=0
   
   [Engine.Engine]
   bEnableColorClear=TRUE
   Language=int
   GameViewportClientClassName=VentureGame.HGameViewportClient
   ScoutClassName="VentureGame.HScout"
   SubtitleFontName=Font'UI_Skin.Fonts.Font_Arial14'
   DefaultPostProcessName=FX_PostProcess.chains.havendefaultscenepostprocess
   DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
   
   [Engine.GameEngine]
   bSmoothFrameRate=False
   
   [Engine.PackagesToAlwaysCook]
   +Package=UI_Skin
   +Package=FX_PostProcess
   +Package=GL_Start
   ;+Package=Loading
   +Package=OnlineSubsystemSteamworks
   
   [Engine.PackagesToForceCookPerMap]
   .Map=Main_Menu
   .Package=Miscellaneous
   
   [Engine.StartupPackages]
   +Package=EngineMaterials
   +Package=EngineResources
   +Package=EngineFonts
   +Package=UI_Skin
   +Package=UI_Graphics
   +Package=FX_PostProcess
   
   [UnrealEd.EditorEngine]
   EditPackagesOutPath=....VentureGameScript
   FRScriptOutputPath=....VentureGameScriptFinalRelease
   +EditPackages=VentureGame
   +EditPackages=VentureEditor
   AutoSaveDir=....VentureGameAutosaves
   InEditorGameURLOptions=
   
   [SystemSettings]
   TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
   TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
   TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
   TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
   TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
   TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
   TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
   TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
   
   [SystemSettingsEditor]
   ResX=1280
   ResY=720
   TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
   TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
   TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
   TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
   TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
   TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
   TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
   TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
   TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
   TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
   
   [Windows.StandardUser]
   MyDocumentsSubDirName=VentureSteamGame1
   
   [MobileSupport]
   bShouldCachePVRTCTextures=False
   bShouldFlattenMaterials=False
   
   [UnrealEd.UnrealEdEngine]
   PackagesToBeFullyLoadedAtStartup=BaseMaterials
   
   [FullScreenMovie]
   bForceNoMovies=True
   
   [VentureGameInfoSummary]
   ClassName=VentureGame.HGameInfo
   GameAcronym=HAV
   MapPrefix=HAV
   bIsTeamGame=False
   GameName=Venture Game
   Description=Adam's Venture : Epsiode II
   
   [SystemSettings]
   CompositeDynamicLights=True
   Fullscreen=True
   ResX=5992
   ResY=1080
   
   [Engine.DataStoreClient]
   +GlobalDataStoreClasses="Engine.UIDataStore_Gamma"
   +GlobalDataStoreClasses="VentureGame.HUIDataStoreInspect"
   +PlayerDataStoreClassNames="Engine.UIDataStore_OnlinePlayerData"
   
   [OnlineSubsystemPC.OnlineSubsystemPC]
   ProfileDataDirectory=....%GAME%GameSaveData
   ProfileDataExtension=".ue3profile"
   
   [Engine.UIDataStore_OnlinePlayerData]
   ProfileSettingsClassName=VentureGame.HProfileSettings
   
   [TextureStreaming]
   PoolSize=200
   ; Limit for change of fudge factor range to avoid hysteresis
   HysteresisLimit=30
   ; Determines when to fiddle with fudge factor to stream out miplevels.
   DropMipLevelsLimit=24
   ; Determines when to start disallowing texture miplevel increases.
   StopIncreasingLimit=18
   ; Limit when stop issueing new streaming requests altogether
   StopStreamingLimit=12
   ; Rate of change to use when increasing fudge factor
   FudgeFactorIncreaseRateOfChange=0.5
   ; Rate of change to use when decreasing fudge factor
   FudgeFactorDecreaseRateOfChange=-0.4
   ; Minimum number of requested mips at which texture stream-in request is still going to be considered.
   ; This is used by the texture priming code to prioritize large request for higher miplevels before smaller
   ; ones for background textures to avoid seeking and texture popping.
   MinRequestedMipsToConsider=11
   ; Minimum amount of time in seconds to guarantee MinRequestedMipsToConsider to be respected
   MinTimeToGuaranteeMinMipCount=2
   ; Maximum amount of time in seconds to guarantee MinRequestedMipsToConsider to be respected
   MaxTimeToGuaranteeMinMipCount=12
   
   
   [Core.System]
   ; unsure if this is still needed.
   +Extensions=xxx
   
   ; -----------------------------------------------
   ; Customizations for a deployed and cooked build
   ; (unverified with the new July 2010 QA!)
   ; -----------------------------------------------
   
   ; [Core.System]
   ; ; override our system paths. we have to set the ordinary Paths variable too,
   ; ; since that's where our packagecache retrieves its packages from
   ; -Paths=....VentureGameScript
   ; +Paths=....VentureGameCookedPC
   ; ;+SeekFreePCPaths=....VentureGame
   ; +SeekFreePCPaths=....VentureGameCookedPC
   


anything in there I can change to adjust the FOV?


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PostPosted: 07 Jul 2012, 16:14 
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Joined: 31 Mar 2011, 02:10
Posts: 244
Judging from the ini file, I'm guessing this is an Unreal Engine game. Unfortunately, the Unreal Engine is notoriously bad at handling triple-wide FOVs and most Unreal Engine games need a memory hack to fix rather than an ini edit, but that's easier said than done. There are a few developers here working on fixes, but Adam's Venture probably isn't going to be at the top of anybody's list. Sorry!


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