Game was on sale on steam and looked fun, so I picked it up. Seems to have no Eyefinity support. I was able to get my resolution by adding it in the configuration files but the FOV is way zoomed in and I see nowhere to adjust it. are there any fixes out ther for it?
here's the config files.
Code:
[Configuration]
BasedOn=..EngineConfigBaseGame.ini
[Engine.GameInfo]
DefaultGame=VentureGame.HGameInfo
DefaultServerGame=VentureGame.HGameInfo
DefaultGameType="VentureGame.HGameInfo"
[DefaultPlayer]
Name=Player
team=255
[Engine.WorldInfo]
DefaultGravityZ=-981.0
TraceAdjust=2.0
[Engine.UIDataStore_GameResource]
+GameInfoResourceObjectNames=HGameInfoSummary
[VentureGame.HSettings_Video]
SupportedResolutions[0]=(ResX=1024, ResY=768)
SupportedResolutions[1]=(ResX=1280, ResY=720)
SupportedResolutions[2]=(ResX=1280, ResY=768)
SupportedResolutions[3]=(ResX=1280, ResY=800)
SupportedResolutions[4]=(ResX=1280, ResY=1024)
SupportedResolutions[5]=(ResX=1366, ResY=768)
SupportedResolutions[6]=(ResX=1400, ResY=900)
SupportedResolutions[7]=(ResX=1600, ResY=900)
SupportedResolutions[8]=(ResX=1680, ResY=1050)
SupportedResolutions[9]=(ResX=1920, ResY=1080)
SupportedResolutions[10]=(ResX=5992, ResY=1080)
[VentureGame.HPlayerController]
RotationSensitivityLow=1.0f
RotationSensitivityMedium=1.0f
RotationSensitivityHigh=1.0f
ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager
BopCurveMaxDis = 2.0
BopCurve[0]=(Dis=0.0, X=0.0, Y=0.0, Z=0.0)
BopCurve[1]=(Dis=0.2, X=0.0, Y=1.0, Z=-1.0)
BopCurve[2]=(Dis=0.5, X=0.0, Y=2.0, Z=-3.0)
BopCurve[3]=(Dis=0.8, X=0.0, Y=1.0, Z=0.0)
BopCurve[4]=(Dis=1.0, X=0.0, Y=0.0, Z=2.0)
BopCurve[5]=(Dis=1.2, X=0.0, Y=-1.0, Z=0.0)
BopCurve[6]=(Dis=1.5, X=0.0, Y=-2.0, Z=-3.0)
BopCurve[7]=(Dis=1.8, X=0.0, Y=-1.0, Z=-1.0)
BopCurve[8]=(Dis=2.0, X=0.0, Y=0.0, Z=0.0)
BreadCrumbDensity=20
[VentureGame.HPersistentProgressManager]
CheckpointFilename=AV2Checkpoint.sav
bSaveCheckpointToProfile=true
[VentureGame.HCrawlZoomCamera]
ZoomLength = 1.2
ZoomedDistance = 200
[VentureGame.HPawn]
TimeToRespawn = 0
[VentureGame.HPlayerPawn]
TimeToRespawn = 4
[VentureGame.HHud]
ProductName=
+SupportedDebugHuds=VentureGame.HDebugHud_AI
+SupportedDebugHuds=VentureGame.HDebugHud_Animation
+SupportedDebugHuds=VentureGame.HDebugHud_Camera
+SupportedDebugHuds=VentureGame.HDebugHud_Hang
+SupportedDebugHuds=VentureGame.HDebugHud_SafeZone
+SupportedDebugHuds=VentureGame.HDebugHud_Surface
[VentureGame.HTestCamera]
bUseAcceleration = True
MaxAcceleration = 4.0
[VentureGame.HUIDataStore_VentureGameResource]
+ElementProviderTypes=(ProviderTag="VentureMaps",ProviderClassName="VentureGame.HUIDataProvider_VentureMaps")
; -----------------------------------------------
; Customizations for a deployed and cooked build
; -----------------------------------------------
[Engine.WorldInfo]
bHideMessageRebuildLighting=false
Code:
[Configuration]
BasedOn=..EngineConfigBaseEngine.ini
[URL]
MapExt=umap
Map=GL_Start.umap
LocalMap=GL_Start.umap
TransitionMap=Loading.umap
EXEName=VentureGame.exe
DebugEXEName=DEBUG-VentureGame.exe
GameName=Venture Game
GameNameShort=VG
[Core.System]
+Paths=....VentureGameContent
+Paths=....VentureGameContentAudio
+Paths=....VentureGameScript
+Paths=....AutoSaves
+Paths=....VentureGame__Trashcan
+LocalizationPaths=....VentureGameLocalization
+LocalizationPaths=....VentureGameContentLocalization
SavePath=....VentureGameSave
+Extensions=umap
SeekFreePCPaths=....VentureGameCookedPC
SeekFreePCExtensions=xxx
MaxObjectsNotConsideredByGC=33476
SizeOfPermanentObjectPool=0
[Engine.Engine]
bEnableColorClear=TRUE
Language=int
GameViewportClientClassName=VentureGame.HGameViewportClient
ScoutClassName="VentureGame.HScout"
SubtitleFontName=Font'UI_Skin.Fonts.Font_Arial14'
DefaultPostProcessName=FX_PostProcess.chains.havendefaultscenepostprocess
DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
[Engine.GameEngine]
bSmoothFrameRate=False
[Engine.PackagesToAlwaysCook]
+Package=UI_Skin
+Package=FX_PostProcess
+Package=GL_Start
;+Package=Loading
+Package=OnlineSubsystemSteamworks
[Engine.PackagesToForceCookPerMap]
.Map=Main_Menu
.Package=Miscellaneous
[Engine.StartupPackages]
+Package=EngineMaterials
+Package=EngineResources
+Package=EngineFonts
+Package=UI_Skin
+Package=UI_Graphics
+Package=FX_PostProcess
[UnrealEd.EditorEngine]
EditPackagesOutPath=....VentureGameScript
FRScriptOutputPath=....VentureGameScriptFinalRelease
+EditPackages=VentureGame
+EditPackages=VentureEditor
AutoSaveDir=....VentureGameAutosaves
InEditorGameURLOptions=
[SystemSettings]
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
[SystemSettingsEditor]
ResX=1280
ResY=720
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
[Windows.StandardUser]
MyDocumentsSubDirName=VentureSteamGame1
[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldFlattenMaterials=False
[UnrealEd.UnrealEdEngine]
PackagesToBeFullyLoadedAtStartup=BaseMaterials
[FullScreenMovie]
bForceNoMovies=True
[VentureGameInfoSummary]
ClassName=VentureGame.HGameInfo
GameAcronym=HAV
MapPrefix=HAV
bIsTeamGame=False
GameName=Venture Game
Description=Adam's Venture : Epsiode II
[SystemSettings]
CompositeDynamicLights=True
Fullscreen=True
ResX=5992
ResY=1080
[Engine.DataStoreClient]
+GlobalDataStoreClasses="Engine.UIDataStore_Gamma"
+GlobalDataStoreClasses="VentureGame.HUIDataStoreInspect"
+PlayerDataStoreClassNames="Engine.UIDataStore_OnlinePlayerData"
[OnlineSubsystemPC.OnlineSubsystemPC]
ProfileDataDirectory=....%GAME%GameSaveData
ProfileDataExtension=".ue3profile"
[Engine.UIDataStore_OnlinePlayerData]
ProfileSettingsClassName=VentureGame.HProfileSettings
[TextureStreaming]
PoolSize=200
; Limit for change of fudge factor range to avoid hysteresis
HysteresisLimit=30
; Determines when to fiddle with fudge factor to stream out miplevels.
DropMipLevelsLimit=24
; Determines when to start disallowing texture miplevel increases.
StopIncreasingLimit=18
; Limit when stop issueing new streaming requests altogether
StopStreamingLimit=12
; Rate of change to use when increasing fudge factor
FudgeFactorIncreaseRateOfChange=0.5
; Rate of change to use when decreasing fudge factor
FudgeFactorDecreaseRateOfChange=-0.4
; Minimum number of requested mips at which texture stream-in request is still going to be considered.
; This is used by the texture priming code to prioritize large request for higher miplevels before smaller
; ones for background textures to avoid seeking and texture popping.
MinRequestedMipsToConsider=11
; Minimum amount of time in seconds to guarantee MinRequestedMipsToConsider to be respected
MinTimeToGuaranteeMinMipCount=2
; Maximum amount of time in seconds to guarantee MinRequestedMipsToConsider to be respected
MaxTimeToGuaranteeMinMipCount=12
[Core.System]
; unsure if this is still needed.
+Extensions=xxx
; -----------------------------------------------
; Customizations for a deployed and cooked build
; (unverified with the new July 2010 QA!)
; -----------------------------------------------
; [Core.System]
; ; override our system paths. we have to set the ordinary Paths variable too,
; ; since that's where our packagecache retrieves its packages from
; -Paths=....VentureGameScript
; +Paths=....VentureGameCookedPC
; ;+SeekFreePCPaths=....VentureGame
; +SeekFreePCPaths=....VentureGameCookedPC
anything in there I can change to adjust the FOV?