[quote]Are you guys trolling or have I missed something?
Ermm
http://www.wsgf.org/blog/skid/2012/06/02/dirt-showdown-triple-monitors-eyefinity-surround-4k
http://www.wsgf.org/blog/g00seberry/2012/06/05/my-fov-dirt-showdown
:onethumb
wow, have you even read the links you have posted?
I will quote the one from g00seberry (my-fov review)
The FOV is being incorrectly calculated at extreme resolutions, resulting in massive amounts of vert- (if you're new here and unaware of our terminology, check the FAQ!). This creates an incredibly constricting, claustrophobic feel to races and completely erases any sense of speed to the point where your momentum is unclear and subsequently distances are difficult to judge. Running the game in windowed mode fixes the problem, with the correct FOV displayed, but the obvious performance hit that brings might make it unplayable depending on your hardware (also the HUD no longer centers)
Incorrect FOVs in surround resolutions means to me,
that the game DOES NOT officially support these resolutions. DiRT Showdown has a flaw there, thus it does not perfectly support it. imo it's unplayable. Every corner is much harder to take, it's like the view is zoomed by 300%. Stuff that is 300 meters away appears to be only under 100m away.
Windowed is no option to me since the game draws too much performance and Crossfire is disabled in windowed mode. I want the full immersion.
It is no wonder DiRT Showdown has gotten no Surround Gaming report yet, since they are waiting for a fix and it would obviously not be getting a good rating.
codemasters have recently thrown out a patch, which does not adress these bugs.
windowed (the FOV appears to be faulty at stretched windows, too. But in the opposite way,
it's inreasing FOV. It's not even the full 5292x1050)
.....................................
1 screen @full
fullscreen
Exactly same place, no movement. 3x22" vs 1x22":
~ Tell me again the FOV isn't broken and game has perfect support.