No, it is noticeably distorted after running any cutscene, and you must restart the game to revert it:
Good:
Bad (after cutscene):
Good:
Bad (after cutscene):
This is unacceptable distortion, and a major inconvenience to be restarting the game after every cutscene. I'll stick to 4:3 until this is resolved. And to answer your question, I'm using a GTX 580 3GB.
And on a side note, why does no one ever complain about the shadow bug in this game?
http://youtu.be/FJttmzT8FAg
One of the most amazing things about Spellforce when it came out was it's beautiful real-time dynamic shadows, but the shadows have been broken for ages now. They're only rendered properly on less than half the screen, see them being drawn and undrawn on the right hand side? I see plenty of Spellforce vids on YouTube where the issue is evident, but no one ever seems to acknowledge the problem. If you ask me, this is a bigger issue than the widescreen thing. I'm sick of having to use ugly blob shadows (normal).