r414 is up.
Since the last uploaded version (r411):
- Added support for Skyrim v1.5.26.0.5.
- Added the name of the video card in use to the DisplayInfo struct.
- Fixed screen orientation not being correct when Eyefinity or Surround could not be detected.
- Switched error string checking being just empty to checking if null or empty.
AGS is the library I was using prior to r410 in Widescreen Fixer to detect Eyefinity. The problem is that it was extremely picky when it came to driver versions. It would work on certain driver version and not on others. I switched from the AGS library to the ADL SDK, which is more up-to-date (by two years) and more supported. However, I'm currently having issues with getting the library to work with my setup. I'm basically using the sample code that came with the ADL SDK, creating a static lib from it, and then linking it into my Unmanaged.DetectDisplays libraries. It links just fine and finds the functions needed, but it just doesn't seem to be working right for people. What I'd like to do is get a hold of someone with an Eyefinity setup on GTalk or Steam and work with them actively on trying to figure this out. It would require sending files back and forth, screenshots, and so on. I'd like to try and figure it out in one sitting so the person would need to be available for an hour or two.