Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 14 Dec 2024, 08:35

All times are UTC [ DST ]




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Battlefield Vietnam
PostPosted: 17 Mar 2004, 21:39 
Offline

Joined: 17 Mar 2004, 21:13
Posts: 2


Widescreen Grade: B
Multi-monitor Grade: Unsupported

Read Full Detailed Report - Battlefield Vietnam

Battlefield Vietnam is the second video game in Electronic Arts' Battlefield franchise after Battlefield 1942. The game was developed by the Swedish company Digital Illusions CE and published by Electronic Arts on March 15, 2004 in North America and days later in other parts of the world. Battlefield Vietnam takes place during the Vietnam War. It is first-person shooter (FPS) games and features a large variety of maps based on historical settings, such as the Ho Chi Minh Trail, Battle of Hue, Ia Drang Valley, Operation Flaming Dart, The Battle of Khe Sanh and Fall of Saigon. Many parts of the game have been influenced by popular Vietnam War movies. Examples are the player's ability to play Ride of the Valkyries on the radio and the tiger striped M79 from Apocalypse Now.

On March 15, 2005, EA re-released the game as Battlefield Vietnam: Redux (as a reference to Apocalypse Now: Redux), which includes the 1.01, 1.02, 1.1, 1.2, and 1.21 patches, new vehicles, maps, and an EA-produced World War II mod, based on the previous Battlefield 1942.








Last edited by L3wsTh3rin on 27 Mar 2013, 13:12, edited 3 times in total.
Edit


Top
 Profile  
 


PostPosted: 13 Apr 2004, 19:04 
Offline

Joined: 07 Feb 2004, 22:57
Posts: 15
OK, I think I may have done a little good to tweaking this game..

I did a search in the "Battlefield Vietnam" Program Files directory for "video.con, videoDefault.con, videoCustom.con". Then opened all files and set res to "1680 1050 32 0" in all applicable files. Then I added the line "renderer.fieldOfView 1" to the bottom of the videoDefault.con file. YMMV on the FOV tweak, but for laughs you outta try it at like 100 once!! :)

The interesting thing is, the 2D overlay stuff like the map and the text look stretched, but the in game 3D character models and environments look normal. I could proly use a little more RAM, but at least this is tolerable for now...

I just wish these game developers were on board with 16:9!!!

EDIT: For some funny results try "renderer.fieldOfView 5"[/i]


Top
 Profile  
 
PostPosted: 14 Apr 2004, 19:26 
Offline

Joined: 07 Feb 2004, 22:57
Posts: 15
For anyone interested, I was able to squeeze an extra 16 FPS (from 31 to 47) by adding the following to my videoDefault.con file:

Code:

   renderer.fieldOfView 1
   renderer.use.TrilinearFiltering 0
   renderer.globalLodRadiusScaleFactor 6


So now my videoDefault.con looks like this:

Code:
rem * TEMP *
   renderer.FullScreen 1
   console.showStats 1
   renderer.allowAllRefreshRates 1
   renderer.fieldOfView 1
   renderer.use.TrilinearFiltering 0
   renderer.globalLodRadiusScaleFactor 6


This might be old hat, but I also found http://www.planetbattlefield.com to be a decent reference for some of these elements explained...


Top
 Profile  
 
PostPosted: 31 May 2005, 22:00 
Offline

Joined: 21 Apr 2005, 01:00
Posts: 8
To get widescreen in BF1942 even with the newest patch, do this:

Replace the line:
game.setGameDisplayMode 800 600 32 0
With:
game.setGameDisplayMode 1680 1050 32 60
In the Following Files:
C:Program FilesEA GAMESBattlefield 1942Modsbf1942SettingsProfilesDefaultVideoCustom.con
C:Program FilesEA GAMESBattlefield 1942Modsbf1942SettingsProfilesDefaultVideo.con
C:Program FilesEA GAMESBattlefield 1942Modsbf1942SettingsProfilesCustomVideoCustom.con
C:Program FilesEA GAMESBattlefield 1942Modsbf1942SettingsProfilesCustomVideo.con

Add the line:
renderer.fieldOfView 1.1
To the Following File:
C:Program FilesEA GAMESBattlefield 1942Modsbf1942SettingsVideoDefault.con

Then set both of those sets of files to read-only.

The game interface isn't widescreen, but once you get into the game it pops out to 1680x1050 goodness, with the UI stretched to match the screen size.


Top
 Profile  
 
PostPosted: 02 Jul 2007, 17:58 
Offline
Editors
Editors
User avatar

Joined: 27 Jul 2004, 17:42
Posts: 3436
@ Matt ... does that FOV change actually work ... ?
Please could we have some pictures from the same spot before and after the FOV fix ... ?


Top
 Profile  
 
PostPosted: 02 Jul 2007, 18:00 
Offline
Editors
Editors

Joined: 17 Nov 2005, 09:02
Posts: 2820
Hmm, last post over a year ago. I doubt he'll respond. :lol:


Top
 Profile  
 
PostPosted: 02 Jul 2007, 18:01 
Offline
Editors
Editors
User avatar

Joined: 27 Jul 2004, 17:42
Posts: 3436
@ dripgoss

From the Profile Page ...
Signature:
Use this block of text to display your system specs. There is a 512 character limit. Please no images.

Please keep the text (colored text is fine) between sizes 9 and 11 (using BB Code). Run your specs horizontally (rather than vertically), and limit to four lines at normal forum width.
Please could you change yours as it has too many lines.
Thank you ... 8)


Top
 Profile  
 
PostPosted: 02 Jul 2007, 18:02 
Offline
Editors
Editors
User avatar

Joined: 27 Jul 2004, 17:42
Posts: 3436
Hmm, last post over a year ago. I doubt he'll respond. :lol:
LOL ... don't notice that ... ah well ... :lol:


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group