Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 19 Feb 2012, 15:33 
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Joined: 18 Feb 2012, 22:00
Posts: 10
I don't know what I'm doing wrong. I cannot get this to work at all. When I hit the hotkey all I get is a fisheye view, I keep exiting the game completely and adjusting the slider to both sides and saving but it still has 0 effect when I start the game back up.


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 Post subject: Amalur fov fix
PostPosted: 19 Feb 2012, 17:45 
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Joined: 17 Feb 2012, 14:46
Posts: 5
haloboyvash: I know nothing from nothing but I will tell you what worked for me. I have a single monitor 1920x1080. Like you I tried multiple versions of the fix with no joy. However, the most recent version does work for me. Make ABSOLUTELY sure you have the latest version of Widescreen Fixer from https://www.widescreenfixer.org/ (version 1.1.3a 14 Feb. 2012). Delete whatever you currently have and install this version. Then get the most recent helifax plugin dll file, which is linked in helifax's post in this thread # 214 dated 18 Feb. at 10:22. Extract helifax's file into the plugins folder of Widescreen Fixer. Make sure that helifax's plugin REPLACES Plugin.Kingdoms of Amalur Reckoning.dll in in Widescreen Fixer plugin folder.

Once I did this, I ran Widescreen Fixer. The most current version allows either automatic detection of the screen resolution or allows you to set what you want. I have a single 1920x1080 monitor. I tried a bunch of different things but started with leaving the automatic detection box checked. I set the "back" key as the toggle key. In the drop-down list in Widescreen Fixer, I chose Kingdoms of Amalur (do NOT forget this step - I did and Halo settings do not work). Start Amalur (although I have found that it does not matter whether Amalur is running or not when Widescreen Fixer is started). No fish eye when Widescreen Fixer is enabled. However, I found that 50 fov resulted in worse fov than the game's internal setting and even at 200 fov the camera was too close to the back of my character.

So I unchecked the automatic detection box and started playing around with the resolution. You can do pretty much anything you want as long as you use whole number multiples of the horizontal and vertical resolutions (it is kind of like: you can have any color you want as long as it is blue). You can get some very interesting views doing this but they are not playable. For example, I set 4x1920 by 1080 and got a really magnified, and very clear, view of what was in front of me. Not very useful since the whole point of the fov fix for single monitor users is to increase what you see around you.

What ended up working for me is to leave horizontal resolution where it was and set vertical at 1/2. So: 1920x540. This gave me enough additional fov without shrinking my character too far for me to be happy. I can also toggle Widescreen Fixer on and off if a particular scene works better with the original game fov. On one occasion, while on a stairway inside a building looking at my character sideways I could rotate the mouse to cause the bottom 1/4 of the screen lose the picture and show something that looked like outer space, but that has not been repeated. Battles are much better because, with my character farther away (which is what the fix does), I have essentially a 360 view. I do have a 60 inch plasma HDTV as my monitor. I am not sure if this would work on a smaller monitor because the character might get too small.

I had many of the same experiences as you - 2.0 api fail; fish eye - but the most recent updates worked for me. Do not ask me why, I can only tell you what I did. I do not even understand how one can change one part of resolution without changing both. Why, if I double horizontal resolution but leave vertical alone, do I not get a fun-house mirror result? 'Tis a mystery to me but as long as I can see enemies around me and not just in a narrow angle in front, I will leave the science to others.


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PostPosted: 19 Feb 2012, 21:00 
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Joined: 18 Feb 2012, 22:00
Posts: 10
Wow thanks so much gbesq1

I unchecked the auto resolution and stepped it down to 1360x768 and put my fov to 90 and it looks perfect!

Can't wait to try some combat now, finally got this awesome software working to my advantage :D


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PostPosted: 19 Feb 2012, 21:02 
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Joined: 18 Feb 2012, 22:00
Posts: 10
Ohh wow the combat is 100x better now! Thanks gbesq1, thanks helifax, thanks everyone involved in this :)


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 Post subject: Seriously, to all who is
PostPosted: 19 Feb 2012, 21:11 
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Joined: 18 Feb 2012, 22:00
Posts: 10
Seriously, to all who is involved, thank you!!!!

This made the game so much more enjoyable, being able to see the whole battlefield and all enemies within a 360 degree range. I can now attack and dodge appropriately and have some fun out of this combat system. Thanks everyone!


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PostPosted: 19 Feb 2012, 21:11 
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Joined: 21 May 2011, 14:18
Posts: 1232
Ohh wow the combat is 100x better now! Thanks gbesq1, thanks helifax, thanks everyone involved in this :)


I am glad that 1 monitor players can also take the advantage of this tool;))

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PostPosted: 19 Feb 2012, 21:32 
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Joined: 19 Feb 2012, 21:26
Posts: 1
Hi helifax


could you make a list of all files we need plz? (version of Widescreenfixer and plug in ) cause my games crashs when i use backspace to activate fov IG


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PostPosted: 20 Feb 2012, 03:41 
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Joined: 20 Feb 2012, 03:37
Posts: 1
please help...
using single screen,
downloaded the latest Widescreen fixer,
no matter what i choose it changes the FVO to something crazy, probalby 200 as i can see almost around my self,
changing it doent do anything, it stays the same,
there is no way to change resolution in widescreen fixer...
tryed downloading other files, got APi 2.0 errors...
please save me...:(


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PostPosted: 20 Feb 2012, 06:36 
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Joined: 20 Feb 2012, 06:33
Posts: 1
This is what I get when I try the fix:

http://i.imgur.com/c0o4R.jpg


I'm on a 1600 X 900 screen. I have 4800 x 900 entered in the fix, I've tried every fov between 1 and 90 and my screen always looks like the pic I linked.

Any idea what I'm doing wrong?


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 Post subject: Is there a fix for the
PostPosted: 20 Feb 2012, 10:12 
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Joined: 01 Jun 2010, 20:06
Posts: 15
Is there a fix for the cutscenes, or is that something we'll have to live with?


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