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PostPosted: 15 Nov 2011, 07:10 
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Joined: 09 Feb 2006, 00:23
Posts: 48
Thanks Baldur!!!

But I have 3 concerns:
- the hud inst in the courners of the middle screen, it's kind of towards the midle, like it'd be on a 4;3 screen
- is it possibel to make this hud for 1920x1200 no bezel compensation?
- are there viewmodel mods to get rid of the third hand on soldier using the original or the spy watch, or is there a way not to render the viewmodel on the side monitors at all?



I made custom hud last year, somewhere in the beginning of this thread, but valves constant updates keep breaking it.

Surely it'd be easier for them to fix it, can't they just add some console/launcher commands for eyefnity/surround? Is there a petition we could sign to get this implemented? I emailed GabeN myself, but never got a response :(


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 Post subject: kohan69 wrote:- is it
PostPosted: 18 Nov 2011, 19:06 
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Joined: 03 Nov 2011, 15:01
Posts: 37
- is it possibel to make this hud for 1920x1200 no bezel compensation?

Did that one first, check few messages back.


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 Post subject: 2011.12.16 HUD additions
PostPosted: 16 Dec 2011, 19:58 
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Joined: 03 Nov 2011, 15:01
Posts: 37
My files updated to include the two new files in todays patch.

Contain latest files as of 2011.12.16.
Not tested for tournament, training or coaching hud and doesn't include any minihud mods.

5760x1080 version uses offset of 853
5760x1200 version uses offset of 768

Changelist:

File: Modification
HudItemEffectMeter_Pomson.res: HudItemEffectMeter
HudItemEffectMeter_SpyKnife.res: HudItemEffectMeter



Attached files TF2Hud-2011.12.16-5760x1080.zip (25.8 KB) TF2Hud-2011.12.16-5760x1200.zip (25.8 KB)


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 Post subject: Addition to last post
PostPosted: 20 Dec 2011, 13:57 
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Joined: 03 Nov 2011, 15:01
Posts: 37
Addition to last post:

The 5760x1080 version also works fine with 5760x1200 with bezel correction.
TF2:s file to be used depends only on final aspect ratio and not the exact resolution.
So in reality the 5760x1200 is for 3x 16:10 without bezel correction and the 5760x1080 is for 3x 16:9 without bezel correction or for 3x 16:10 with bezel correction.

I can also make a set for 3x16:9 with bezel correction, if someone supplies the necessary offset.
The correct offset is probably about 1005 if the game resolution is about 6100x1080, but I'm not going to start tweaking the BC settings and then testing if stuff get cut up etc. if there isn't anyone interested in that file set.
Basically to calculate the necessary offset for bezel corrected resolutions, you need to double the bezel compensation extra resolution and calculate for that, so 5760x1080 bezel corrected to 6100x1080 leads to extra width of 340, which is doubled to 680, so the resolution used for the FOV tool should be 6440x1080 which gives offset of 1004.

Or the FOV tool could be made do that itself, currently with the "Using bezel compensation" checkbox and putting the real resolution into the boxes, the HUD will be cut off from the sides, with elements starting from halfway between monitors instead of center monitor outer edge.


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PostPosted: 28 Dec 2011, 18:32 
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Joined: 28 Dec 2011, 17:58
Posts: 2
Thanks Baldur, that 5760x1080 works great for me.
I usually prefer bezel compensation, and use 6048x1080 resolution with my Dell 2312hm's. TF2 just seems to update so often, that i'm really happy that i got working hud at all...


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PostPosted: 28 Dec 2011, 20:03 
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Joined: 24 Dec 2006, 18:56
Posts: 764
Baldur, I saw that the charge bar of ubercharge and the demo charge that they are displayed on the right monitor, is this broken by valve or is it something you could fix? I'm using 3x1920x1080


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PostPosted: 29 Dec 2011, 23:16 
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Joined: 28 Dec 2011, 17:58
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Baldur, I saw that the charge bar of ubercharge and the demo charge that they are displayed on the right monitor, is this broken by valve or is it something you could fix? I'm using 3x1920x1080


Maybe i misunderstand something here, or we dont use same setting's but i have demo charge, ubercharge, scout's hype on the center monitor right corner, as it should be...


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 Post subject: Japam wrote:P-Storm
PostPosted: 13 Jan 2012, 03:45 
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Joined: 24 Dec 2006, 18:56
Posts: 764
[quote]Baldur, I saw that the charge bar of ubercharge and the demo charge that they are displayed on the right monitor, is this broken by valve or is it something you could fix? I'm using 3x1920x1080


Maybe i misunderstand something here, or we dont use same setting's but i have demo charge, ubercharge, scout's hype on the center monitor right corner, as it should be...

Dunno what's wrong, but I get a zoomed in fov with playing. It happened today when I started up the game, dunno how it is possible :(
Someone experiences the same?

To test it, I had stand on the same spot and changed my resolution, the left side staid the left side, but less stretched :( Some for the right side.


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 Post subject: Patch Notes
PostPosted: 15 Jan 2012, 10:54 
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Joined: 03 Nov 2011, 15:01
Posts: 37
From patch notes for 2012.01.11 patch:
Source Engine Changes (TF2, DoD:S, HL2:DM):

  • Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.



So basically Valve intentionally fucked multimonitor support from Hor+ to Ver- to not give any advantage.

Friend also encountered that many servers were kicking him for having modified hudlayout.res after that patch.

Haven't personally been able to play for last few weeks because of RL stuff taking all my time, cannot confirm either of these.

But seems to me that TF2 and multimonitor and/or modified HUDs won't happen anymore except on servers with specific, non-default, config.


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PostPosted: 15 Jan 2012, 11:58 
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Joined: 27 Dec 2009, 14:27
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From patch notes for 2012.01.11 patch:
Source Engine Changes (TF2, DoD:S, HL2:DM):

  • Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.



So basically Valve intentionally fucked multimonitor support from Hor+ to Ver- to not give any advantage.

Friend also encountered that many servers were kicking him for having modified hudlayout.res after that patch.

Haven't personally been able to play for last few weeks because of RL stuff taking all my time, cannot confirm either of these.

But seems to me that TF2 and multimonitor and/or modified HUDs won't happen anymore except on servers with specific, non-default, config.



:O noooo say it ain't so! bastards :-(

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