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PostPosted: 12 Aug 2011, 05:21 
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Joined: 23 Aug 2007, 05:41
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I can't believe these mongrel bastards (nVidia) are allowed to get away with stunts like this, this is the reason I haven't wanted to touch nVidia products for a few years now (can anyone say Assassins Creed)


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PostPosted: 12 Aug 2011, 19:10 
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Anyone know what happened to Hayden? He's "offline" for more than a month now...Did he abandon the community??

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PostPosted: 13 Aug 2011, 03:36 
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Joined: 09 Mar 2011, 02:22
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I can't believe these mongrel bastards (nVidia) are allowed to get away with stunts like this, this is the reason I haven't wanted to touch nVidia products for a few years now (can anyone say Assassins Creed)


I blame CD Projekt for not doing anything to fix it.


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 Post subject: Still no proper
PostPosted: 08 Sep 2011, 00:50 
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Joined: 08 Sep 2011, 00:06
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Still no proper Eyefinity-support, months after release. Just thinking about how long it took for some basic non-16:9 support was really disappointing, especially for a game that was supposed to be developed for PC's.
Lack of Eyefinity and the horrible stuttering are two sad blemishes on a game that otherwise actually was quite nice. After reading the previously mentioned thread at the official Witcher 2 forums, I got the feeling that we never actually will get the support since CDPR either doesn't care about AMD-users or is forced by Nvidia to not give us Eyefinity. Since Surround is supported, it shouldn't be much work, if any, to add full support for multi-screened setups.

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 Post subject: Hayden?
PostPosted: 08 Sep 2011, 16:41 
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Joined: 21 May 2011, 01:58
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I agree that it sounds like the developer isn't going to be doing anything in the near future to fix this issue which is unfortunate. Our only help would be someone in this community. I know Hayden had originally starting working on this through the 1.2 patch but it looks like he abandon the project since he's been offline for over a month and the flawless fixer website he created is down. I'm hoping he'll return to fix this otherwise it looks like we would have to uninstall the game and only play version 1.2 if we want eyefinity.


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PostPosted: 30 Sep 2011, 00:36 
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Patch v2.0 has been released today... Anybody tried it yet?

An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.


This sounds promising.
Download Link here: http://en.thewitcher.com/patch2/

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PostPosted: 30 Sep 2011, 08:56 
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Patch v2.0 has been released today... Anybody tried it yet?

An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.


This sounds promising.
Download Link here: http://en.thewitcher.com/patch2/


I just tried it. Didn't do anything for my Eyefinity-setup. The picture is still on the middle screen with black bars either on the top/bottom or the sides depending on the chosen aspect ratio.

Tried it with Witcher 2 patch 2.0 (obviously) and 6048x1200 and all aspect ratios (16:10, 16:9, 5:4 and 5:3). I kind of feel like there is a 48:10 and 48:9 missing or something.

I do hope anyone else get any better results from this patch.

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PostPosted: 30 Sep 2011, 15:39 
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Joined: 23 Dec 2010, 11:07
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Apparently the configuration utility adds a line AspectRatio=x to the User.ini file - I wonder if playing with values of x might let you set it to a value that the utility isn't showing?


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 Post subject: I tried EvilMatts
PostPosted: 30 Sep 2011, 15:43 
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Joined: 21 May 2011, 01:58
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I tried EvilMatts suggestion.

As soon as you set the value of "x" to anything other than 0-4 like 5 for example you get a black screen when you start the game.

We need to figure out which file these values are being read from so that we can manipulate the file and set the proper aspect ration for triple screens.

Anyone know how to read from the DZIP files?

kiax0001


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PostPosted: 30 Sep 2011, 16:27 
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Did you try a negative value like -1? Sounds odd, but Theif: Deadly Shadows opened up options with a negative value.


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