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 Post subject: Railroad Tycoon 3
PostPosted: 02 Feb 2006, 06:00 
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Joined: 05 Dec 2005, 23:30
Posts: 6


Widescreen Grade: Incomplete
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Railroad Tycoon 3

Just as Railroad Tycoon II, the game contains a campaign with several scenarios, presented by continent - North America, Europe and the World. The campaign interface is an interior of a railway museum, with the voice of the elderly eccentric museum guide from RT2.
Game's interface is in full 3D, with free camera movement. The square grid is no longer rigid, as it was in Railroad Tycoon and Railroad Tycoon 2 - rail and structures can now be rotated 360 degrees.The track building function is not very realistic, as tracks are sometimes built at angles almost at 90 degrees to each other.

The economic model has been reworked. In previous games, goods could only be picked up at a station, and revenue depended on the distance between stations. Carloads in RT3 slowly move across the map (representing road and water transport) along the gradient of a scalar field representing price, where supply and demand sites function as sources and sinks. Revenue depends on the price difference between pick-up and delivery. This has several effects; raw materials can find their way to industries and get processed, without any trains involved, and a train does not need to pick up goods at the source.

Other changes include: each carload of mail, passengers and troops now has a destination; car setup can be automated, so that trains always pick up the cars that yield the most revenue; warehouse buildings also appear in the game, completing the commodity market the same way as ports do; trains can pass each other on a single track (as in RT1 on lowest difficulty level); no need for signal towers; service and maintenance depots, as well as station improvements (post offices, restaurants etc.), are placed individually on the map; players can buy industries, and also build processing industries wherever they like; processing industries have limited capacity, but they can be upgraded.




4:3


16:9


3x1



Last edited by IM0001 on 11 Apr 2016, 04:21, edited 4 times in total.
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 Post subject: Sollution
PostPosted: 26 Dec 2006, 05:10 
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Joined: 26 Dec 2006, 04:51
Posts: 1
Set resolution 1600x900 in game and exit game.
Next edit with hexeditor
C:Program FilesRailroad Tycoon 3DataConfigurationengine.cfg
in this file find and change entries in hex
384->41A
640->690
be careful about byte orders....
This file with 1680x1050 and with high detail
http://www.fusek.net/ws/engine.cfg


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 Post subject: Railroad Tycoon 3
PostPosted: 26 Dec 2006, 05:35 
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Joined: 30 Sep 2006, 23:32
Posts: 22
Very cool, and very clever, thanks!


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 Post subject: Railroad Tycoon 3
PostPosted: 26 Jun 2009, 23:26 
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Joined: 02 Feb 2009, 19:33
Posts: 7
Can anyone help me get this at 1920x1080, it only goes up to 1600x900 for 16:9 resolutions :(.


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 Post subject: Re:
PostPosted: 01 Feb 2011, 20:27 
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Joined: 21 Nov 2010, 00:28
Posts: 2
Can anyone help me get this at 1920x1080, it only goes up to 1600x900 for 16:9 resolutions :(.

Join issue, anyone can help?


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 Post subject: 1920 x 1080
PostPosted: 15 Jul 2011, 20:26 
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Joined: 27 Jan 2010, 14:00
Posts: 3
I have modified the engine.cfg file to work at 1920 x 1080. This works for me. I have attached it to the forums or you may download it from here:
http://www.mediafire.com/?8o75oxent5e4l

Notes:
* This cfg file has been adopted from the Vista (/Windows 7) fix from the Steam forums, so it should work with Windows Vista/7 (works for me in 7)
* The game shows it as 640x480 in options, however if that were the case (and if you were to reapply the resolution) the image quality would become worse.
* Going from 1600 x 900 (or 1600 x 1024) removes fully the vertical and horizontal black borders from my monitor.


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PostPosted: 15 Sep 2011, 16:16 
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Joined: 13 Oct 2003, 05:00
Posts: 7358
I've moved both cfg files for 1680x1050 and 1920x1080 into the DR page.


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