Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: COD Blackops.
PostPosted: 10 Nov 2010, 03:52 
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Joined: 27 Oct 2008, 20:53
Posts: 66
The fix works for the fov but the aiming crosshair was still stretched for me.

The graphics seem, not great. I don't get that wow factor like bad company 2.


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 Post subject: Re: COD Blackops.
PostPosted: 10 Nov 2010, 03:57 
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Joined: 26 Oct 2010, 08:47
Posts: 14
Also remember that MW2 etc used PunkBuster (which was OK'd quasi-officially) not VAC> So this is a whole new ball game for WSF

Also cheers DopeFish :)

I believe MW2 used vac. World at war used punkbusters


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 Post subject: Re: COD Blackops.
PostPosted: 10 Nov 2010, 03:59 
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Joined: 10 Nov 2010, 00:00
Posts: 8
Okay I think I got it working, but how do I know if its running at the highest resolution?


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 Post subject: Re: COD Blackops.
PostPosted: 10 Nov 2010, 04:28 
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Joined: 22 Aug 2007, 21:04
Posts: 49
[quote]This is sweet and all, but what would be amazing is if you found a way to center the HUD on the center screen.


If you use Widescreen Fixer the HUD will be centered.

You are awesome.


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 Post subject: Re: COD Blackops.
PostPosted: 10 Nov 2010, 05:32 
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Joined: 29 Jul 2007, 05:24
Posts: 1512
Location: NZ
[quote]Also remember that MW2 etc used PunkBuster (which was OK'd quasi-officially) not VAC> So this is a whole new ball game for WSF

Also cheers DopeFish :)

I believe MW2 used vac. World at war used punkbusters
Ah maybe I was thinking of MW1 and WaW. Anyway I have had no problems in 30 odd hours of MW2 with the WSF (I loved the game hated the lack of browser so quit)

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Dipping bags at Mach1.9


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 Post subject: Re: COD Blackops.
PostPosted: 10 Nov 2010, 06:42 
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Joined: 26 Jan 2010, 01:51
Posts: 354
The fix works for the fov but the aiming crosshair was still stretched for me.

The graphics seem, not great. I don't get that wow factor like bad company 2.

And this is why I hate call of duty. Every game since Cod 4 has looked the exact same


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 Post subject: Re: COD Blackops.
PostPosted: 10 Nov 2010, 06:46 
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Joined: 29 Jul 2007, 05:24
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Not surprise really, more an extensive map pack from MW1 on. All the same engine etc. Means anyone's rig can run it though.

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 Post subject: Re: COD Blackops.
PostPosted: 10 Nov 2010, 06:47 
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Joined: 26 Jan 2010, 00:20
Posts: 190
[quote]This is sweet and all, but what would be amazing is if you found a way to center the HUD on the center screen.


If you use Widescreen Fixer the HUD will be centered.

Does the widescreen fixer also make it so the 2D elements aren't stretched?

EDIT: Just tried it... and answered my own question. Game looks almost flawless now (a FEW 2D blemishes, but oh well). Centered HUD, everything 2D IN GAME is now PERFECT. Mad props to dopefish yet again.


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 Post subject: Re: COD Blackops.
PostPosted: 10 Nov 2010, 07:19 
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Joined: 26 Oct 2010, 08:47
Posts: 14
this is directly from Valve games:

Valve games

The Valve Anti-Cheat system is enabled for servers displaying the Secured shield logo. Using custom skins, sounds or maps and playing multi-player mods which do not modify core .EXE and .DLL files will not result in a VAC ban

Cheating in a Source Engine game that was released prior to Left 4 Dead will result in a VAC ban from Counter-Strike: Source, Half-Life 2: Deathmatch, Day of Defeat: Source, and Team Fortress 2.

Cheating in a Gold Source engine game will result in a VAC ban from Counter-Strike, Condition Zero, Ricochet, Day of Defeat, Team Fortress Classic, Half-Life: Deathmatch, and Deathmatch Classic
Call of Duty: Modern Warfare 2

VAC is enabled on all multiplayer servers, public and private. Any modifications to the game other than editing config files can result in a VAC ban. Examples of such modifications include console enablers, VAC disablers, and server hosting mods.

A VAC ban in Modern Warfare 2 only affects Modern Warfare 2.

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ok, so dopefish does the widescreen fixer mod either of those files paths? this should ease alot of peoples worries
thanks


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 Post subject: Re: COD Blackops.
PostPosted: 10 Nov 2010, 14:08 
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Joined: 28 Jun 2008, 01:17
Posts: 52
So, I found that to enable the console in SP you will have to change seta monkeytoy “1″ to seta monkeytoy “0″ in the config.cfg file, and to actually change the FOV for SP and not only "move the weapon" you will have to type ;cg_fov 80 in the console (anything from 65 to 80 will work). :)

Finally I am able to change the SP FOV for real :D But I'm wondering if there is a way to make the game store the changed FOV setting?


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