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 Post subject: Metro 2033
PostPosted: 07 Jul 2010, 15:03 
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Joined: 06 Mar 2008, 17:20
Posts: 3424


Widescreen Grade: A
Ultra-Widescreen Grade: A
Multi-monitor Grade: A
4k Grade: Incomplete

Read Full Detailed Report - Metro 2033

Metro 2033 is a post-apo FPS set in the underground tunnel network of nuked Moscow.


4:3


16:10


16:9


21:9


3x1



Last edited by scavvenjahh on 30 Jul 2013, 01:27, edited 4 times in total.
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 Post subject: Re: Metro 2033
PostPosted: 20 Jul 2010, 08:12 
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Joined: 31 Jul 2006, 14:58
Posts: 1497
This game is so hard to play on multi monitor due to how demanding it is. No way can you max it out with a single 5870. But on lower settings its tolerable. This is the first game that made me wish I had a 5890.

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 Post subject: Re: Metro 2033
PostPosted: 20 Jul 2010, 17:56 
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Joined: 25 Feb 2009, 13:55
Posts: 21
I find this completely unplayable in Eyefinity 5348x1050 due to the mouse acceleration. OP i think u under ebbed the difference between vertical and horizontal , i'd say it's at least 10:1 horizontal:vertical !! and as such i have to play it on single monitor 1680x1050 :(. Even on the lowest ingame sensitivity it feels like slipping on ice going horizontal and like running through glue for vertical movement.

Anyone know a fix for the mouse acceleration issue?


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 Post subject: Re: Metro 2033
PostPosted: 20 Jul 2010, 19:26 
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Joined: 22 Feb 2010, 09:04
Posts: 191
This game is so hard to play on multi monitor due to how demanding it is. No way can you max it out with a single 5870. But on lower settings its tolerable. This is the first game that made me wish I had a 5890.

You mean 5970? Even with 2 5970 it isn't playable @ max! Mouse issue doesn't bother me that much tho..


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 Post subject: Re: Metro 2033
PostPosted: 20 Jul 2010, 19:38 
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Joined: 06 Nov 2008, 01:08
Posts: 1898
This game runs smooth on Nvidia Surround (3 x GTX 480) all maxed at 5040x1050, ill post a benchie + GPU usage tonight.


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 Post subject: Re: Metro 2033
PostPosted: 21 Jul 2010, 22:22 
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Joined: 07 Nov 2005, 04:16
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Mouse oddity: it seems the speed over the x axis varies with the display width.

I haven't played this myself, but that sounds like a pretty bad thing - it adversely and consistently affects gameplay, which is generally grounds for being considered a consequential flaw. As I haven't played it myself, I would like some input here, especially in regards to how it affects gameplay on 4:3, 16:10, and 16:9.

Grade: C
Potential grade: B+

Major outstanding DR omissions:
Pending mouse sensitivity discussion

CCE: 86.5%


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 Post subject: Re: Metro 2033
PostPosted: 22 Jul 2010, 16:29 
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Joined: 22 Feb 2010, 09:04
Posts: 191
This game runs smooth on Nvidia Surround (3 x GTX 480) all maxed at 5040x1050, ill post a benchie + GPU usage tonight.

Can you spell: Nvidia optimized? :mrgreen:


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 Post subject: Re: Metro 2033
PostPosted: 03 Aug 2010, 01:36 
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Joined: 25 Feb 2009, 13:55
Posts: 21
semi fixed the mouse sensitivity issue - in the logitech software for my MX518 i set vertical to 1800dpi (max) and horizontal to 400dpi (lowest) and it's pretty much playable now. If the sensitivity on vert axis could go higher i think about 2200 would be perfect vs 400 @ 5040x1050.


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 Post subject: Re: Metro 2033
PostPosted: 01 Nov 2010, 08:49 
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Joined: 20 Dec 2009, 05:15
Posts: 24
Hi Guys,

I'm having trouble with this game.

I run eyefinity, but I just want to run single screen as it is just too demanding, but the problem is that when I run 1920x1200, the screen goes to the center monitor but is sqaushed in badly (think the opposite of when a game doesn't support eyefinity and it just stretches across all the monitors).

Has anyone else had this problem? I'm running the steam version fully upto date


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 Post subject: Re: Metro 2033
PostPosted: 02 Nov 2010, 20:24 
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That's because in fullscreen mode, the desktop resolution determines the game's aspect ratio. To play Metro2033 on a single screen, you have two options:
-Set your desktop to single-screen before you run the game, or
-Play in windowed mode (r_fullscreen off). Resolution & AR can be anything you like in this mode.


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