Midtown Madness 2 had pretty photorealistic car textures for the time... :hide
I won't even try to rate games, it raises too many questions in my idle mind (What is realism ? Is there only one way to be "realistic" and degrees in achieving realism ? Can I be a "keyboard driver" and discuss realism ?) but there's just one thing I'd love to know: what would 5 be ? :?
I think 10 is a perfect simulation 1 is an absolute arcade game with no more strings attached to reality
& 5 is a middle ground, half arcade half realistic
and yes you can be a keyboard driver & discuss realism, realism is not about how you control your virtual car in front of your computer, it's about :
if I turn my wheels about X degrees in this direction, that I have this car with this weight & parameters, that I'm speeding at Y km/h, and that the road is made of this & that materials & is heading in this direction, then if this was real the car should behave in this way, however since it's a game, the car really behaved this other way so what's the difference between the two ? & deduce the rating...
however some games like TDU are better driven with a 360° wheel & analog speed control... still this has more to do with how they designed controls than any realism and you can still learn to drive no problem with other controls
(most games prevent overturning the wheels at high speed due to the limited controls most people have when gaming, TDU doesn't seem to do so)
I don't think of it like an absolute rating, it's just a way to show how you as a person feel toward those games on the reality standpoint