Widescreen Gaming Forum

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PostPosted: 09 Jun 2010, 18:48 
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Joined: 26 Mar 2010, 00:58
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The short answer is: yes, you lose proper widescreen support if you disable the mod.

The long answer is: depending on how you disable it, you can maintain partially correct widescreen. If you use the game launcher and click the Custom button, then remove the X from the checkbox beside the word "Retail", you partially disable the changes that the mod made to your TRON 2.0 installation. (But not all of them.) Disabling the mod this way would allow you to play on normal servers that are not using the mod.

As an example, however, you will lose the FOV fixes to the cutscenes in the Single Player game. There will also be issues in multiplayer if the mod is partially disabled, with HUD elements becoming stretched and so on.

So what it boils down to is that you would still be playing in a widescreen resolution with most of the geometry and interface being correct, but not all of it. To me, that would be unacceptable. But perhaps others wouldn't mind.

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TRON 2.0: Killer App Mod - Adds 16:9 and 16:10 widescreen support, game fixes, and much more



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PostPosted: 07 Dec 2010, 18:48 
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Joined: 26 Mar 2010, 00:58
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So I'm wondering why this hasn't been listed as a confirmed solution yet, nor mentioned at all in the main Tron 2.0 entry in the Games list? With the TRON Evolution game out and the movie sequel due shortly, a lot of people will probably be revisiting Tron 2.0 and looking for a way to play it in widescreen, but may not find it here unless they check the detailed report. Thanks in advance for any updates to the site.

Within the next couple of months I'm going to start work on another version to try and alleviate any remaining issues in widescreen. Most notably the hit detection on the System Memory screen (subroutines) at 16:9 AR.

I also created a troubleshooting guide for anyone who has problems installing it or getting it to work.
http://tronfaq.blogspot.com/2010/11/tron-20-killer-app-mod-help-and.html

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TRON 2.0: Killer App Mod - Adds 16:9 and 16:10 widescreen support, game fixes, and much more



BenQ EW2420 | XFX Radeon 6870 1 GB GDDR5 | EVGA GT240 512 MB GDDR5 (Hybrid PhysX) | Asus M3A32-MVP Deluxe | AMD Phenom II X6 1100T BE 3.3 GHz | 4 GB G.Skill DDR2-1066 |

Auzentech X-Fi Prelude 7.1 | PCP&C Silencer 750W Quad | Coolermaster Elite 330 case | Windows 10 Technical Preview


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PostPosted: 08 Dec 2010, 20:41 
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You're absolutely right. I simply didn't realize there was an existing Wiki page with the outdated solution. Comparison screenshots need re-uploading, too so I'll do my best to fix all that very soon.


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PostPosted: 27 Dec 2010, 10:03 
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Joined: 27 Dec 2010, 09:55
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Hi

I have a problem with the newest NVidia Drivers. Problem is, while the mod installs correctly (new models are shown), the widescreen option doesnt work. It seems the new NVidia Drivers I just installed automatically set the game to its hightst native resolution (1280x1024) and then limit the screen with huge black bars to either side.

Im sure its an option you can turn off, but Im not able to find out where exactly. Any ideas?


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PostPosted: 29 Dec 2010, 01:35 
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Joined: 26 Mar 2010, 00:58
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Did you take a look at the troubleshooting guide I mentioned a couple of posts back, C.G.B.?

There's a section that talks about widescreen, and how you might be able to fix it if you're having problems.

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TRON 2.0: Killer App Mod - Adds 16:9 and 16:10 widescreen support, game fixes, and much more



BenQ EW2420 | XFX Radeon 6870 1 GB GDDR5 | EVGA GT240 512 MB GDDR5 (Hybrid PhysX) | Asus M3A32-MVP Deluxe | AMD Phenom II X6 1100T BE 3.3 GHz | 4 GB G.Skill DDR2-1066 |

Auzentech X-Fi Prelude 7.1 | PCP&C Silencer 750W Quad | Coolermaster Elite 330 case | Windows 10 Technical Preview


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PostPosted: 31 Dec 2010, 15:08 
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Joined: 27 Dec 2010, 09:55
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Did you take a look at the troubleshooting guide I mentioned a couple of posts back, C.G.B.?

There's a section that talks about widescreen, and how you might be able to fix it if you're having problems.


While my post has been waiting to be approved I found an offical post on the Nvidia forums. The problem is a known bug and will be fixed. The screwed up double time, because not only does the newest set of drivers cause this "black bar bug", it also removes the options from the Nvidia control center to manually adjust the screen size -_-

So....My question has been answered, although somewhat unsatisfactory :D


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PostPosted: 19 Apr 2011, 04:48 
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Joined: 26 Mar 2010, 00:58
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Well, I think I've fixed the hit detection in the System Memory screen (where you work with subroutines). It was most noticeable in 16:9 resolutions. This fix is planned to be implemented in the next version 1.2 of the mod.

http://www.youtube.com/watch?v=orpFkYH50O4

I also managed to make a change so that when you go to Options > Display from the main menu, the game doesn't kick you back to 640x480 any more because it won't allow non-4:3 resolutions. In fact, you can now select any resolution your display supports. The upside is that you'll probably never have to fiddle with an .ini file again, and can usually get the resolution you want from right inside the game. The downside is that you're able to pick any resolution, including one that doesn't fit your current aspect ratio. If you want to change aspect ratios, it will require reinstalling the mod.

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TRON 2.0: Killer App Mod - Adds 16:9 and 16:10 widescreen support, game fixes, and much more



BenQ EW2420 | XFX Radeon 6870 1 GB GDDR5 | EVGA GT240 512 MB GDDR5 (Hybrid PhysX) | Asus M3A32-MVP Deluxe | AMD Phenom II X6 1100T BE 3.3 GHz | 4 GB G.Skill DDR2-1066 |

Auzentech X-Fi Prelude 7.1 | PCP&C Silencer 750W Quad | Coolermaster Elite 330 case | Windows 10 Technical Preview


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PostPosted: 28 Apr 2011, 01:07 
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Joined: 26 Mar 2010, 00:58
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So I've been working on trying to implement Eyefinity/Surround support, and think I may be having some degree of success. Though it's still not there yet. Also, I can't really test these changes to see if they're actually working as expected, because I only have one monitor.

But before I go any further with it, I'd like to put this question to WSGF members:

In terms of the positioning of the HUD elements, what would be considered best practices for interface placement? Or failing that, what would people prefer?

[list]1) All the interface elements in the center screen, or
2) The way it is now with the elements spread across multiple screens (as can be seen in the screenshots earlier in this topic)?
[/list:u]

Of course, I'm talking about the HUD icons/bars during gameplay. Not menus, message boxes, etc.

To me it seems logical to place everything on the center screen, but I wanted to know if anyone felt otherwise. With 3 monitors it might be all right, but with 5 displays the HUD would probably be too spread out and hard to read.

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TRON 2.0: Killer App Mod - Adds 16:9 and 16:10 widescreen support, game fixes, and much more



BenQ EW2420 | XFX Radeon 6870 1 GB GDDR5 | EVGA GT240 512 MB GDDR5 (Hybrid PhysX) | Asus M3A32-MVP Deluxe | AMD Phenom II X6 1100T BE 3.3 GHz | 4 GB G.Skill DDR2-1066 |

Auzentech X-Fi Prelude 7.1 | PCP&C Silencer 750W Quad | Coolermaster Elite 330 case | Windows 10 Technical Preview


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PostPosted: 28 Apr 2011, 03:53 
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Yeah center screen all the way!

:triplewide


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PostPosted: 01 May 2011, 19:54 
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Joined: 06 Mar 2008, 17:20
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Yeah, screw 5 displays - center it all ! 8)
Also, I can't really test these changes to see if they're actually working as expected, because I only have one monitor.
You could use "faux TripleHead" i.e a very wide resolution, windowed (like 1920x480) to get a rough idea of how multi-mon tweaks would look like.


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