Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 03 Dec 2024, 12:54

All times are UTC [ DST ]




Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
PostPosted: 26 Oct 2013, 11:20 
Offline
User avatar

Joined: 10 Jul 2005, 18:27
Posts: 92
Location: Madison, WI
Batman: Arkham Origins - Nvidia Surround - GTX 670 3-Way SLI:


Here's Batman: Arkham Origins, which runs very well on a triple-monitor setup! No extra work required such as config edits or software hacks. The game is fun and worth checking out, and, of course, the storyline is solid and very intriguing.

_________________
\Project\ Triple Surround Fury
•Mountain Mods Ascension case•
•i7 920 D0 @ 4.0GHz•
•ASUS Rampage III Extreme•
•Mushkin Enhanced Ridgeback 3 x 2GB DDR3 1600MHz (6-8-6-24-1T)•
•PNY GTX 670 3-Way SLI•
•Crucial M4 256GB•
•Windows 7 Home Premium 64•
•(2)Corsair HX1000 1000W PSUs•
•(3)ASUS VW266H 25.5" 1920 x 1200 monitors in Nvidia Surround•

YouTubeGoogle PlusFacebookBlogger


Top
 Profile  
 


PostPosted: 26 Oct 2013, 13:28 
Offline

Joined: 09 Nov 2012, 16:08
Posts: 10
I was very pleased to see that Arkham Origins has (what I would consider to be) good out of the box widescreen support. The only config file adjustment I needed to make was to the mouse sensitivity, otherwise it's running real nice and looks fantastic for Unreal Engine 3.


Top
 Profile  
 
PostPosted: 26 Oct 2013, 16:03 
Offline
Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358
Can someone create an entry for our games database?

http://www.wsgf.org/node/add/dr

Is there different support between AMD Eyefinity and NV Surround?


Top
 Profile  
 
PostPosted: 26 Oct 2013, 18:31 
Offline

Joined: 22 Oct 2013, 15:27
Posts: 1
Anyone able to get eyefinity to work in the multiplayer? It's super zoomed in for me unless I play in 16:9. I tried copying the config settings to the online config directory, but it didn't help.


Top
 Profile  
 
PostPosted: 27 Oct 2013, 03:46 
Offline

Joined: 27 Oct 2013, 03:41
Posts: 5
OP i did exactly as you stated and it didnt change anything. please revise your statement cause im not the only one it aint working for. All i want to change is the walkstate camera, it is too zoomed in. Everything else is fine.

If it truly is working for you OP, can you upload a video? Thanks.


Top
 Profile  
 
PostPosted: 27 Oct 2013, 05:57 
Offline
User avatar

Joined: 08 Jun 2013, 15:45
Posts: 15
Made all the changes before I played the game so I don't know if they did anything but everything is perfect in Surround at 7680x1440. Also I have to say that I'm very surprised at how well the game runs, but it's understandable as the graphics are only marginally better than City with a few cool DX11/PhysX features added (such as the snow/steam/mist which is mind-blowingly awesome).

_________________
M


Top
 Profile  
 
PostPosted: 29 Oct 2013, 09:33 
Offline
I Donated
I Donated

Joined: 18 Jul 2007, 04:19
Posts: 513
I hate to add on to the pile of questions, but is anyone else encountering massive FPS drops when Batman goes for a finishing strike on the last opponent of a fight? For me, while on Surround, when the camera goes to zoom in and initiate the "finisher" it literally becomes a slide show until the animation is over.


Top
 Profile  
 
PostPosted: 01 Nov 2013, 15:08 
Offline
I Donated
I Donated

Joined: 18 Jul 2007, 04:19
Posts: 513
wilson1225 wrote:
Anyone able to get eyefinity to work in the multiplayer? It's super zoomed in for me unless I play in 16:9. I tried copying the config settings to the online config directory, but it didn't help.


I noticed the problem as well. It doesn't appear if your Batman or Robin though.


Top
 Profile  
 
PostPosted: 01 Nov 2013, 15:58 
Offline
Insiders
Insiders

Joined: 01 Sep 2010, 11:38
Posts: 516
I don't think you can adjust the FOV like you use to be able to in most Unreal games - unfortunately it will probably have to be injected in via some like Flawless. Which may be a task considering the different amount of FOV's the game uses.

_________________
起死回生 (kishi kaisei) Wake from death and return to life..


Top
 Profile  
 
PostPosted: 03 Nov 2013, 00:12 
Offline

Joined: 03 Nov 2013, 00:05
Posts: 1
FOV settings do not work. And so would increase the FOV in a simple walk, there are too close. Maybe you want to paste somewhere else WalkStateCameraFOVAngle? Why UserEngine.ini values in [UnrealEd.EditorEngine]??


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 67 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group