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PostPosted: 26 Oct 2013, 11:20 
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Batman: Arkham Origins - Nvidia Surround - GTX 670 3-Way SLI:


Here's Batman: Arkham Origins, which runs very well on a triple-monitor setup! No extra work required such as config edits or software hacks. The game is fun and worth checking out, and, of course, the storyline is solid and very intriguing.

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PostPosted: 26 Oct 2013, 13:28 
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Joined: 09 Nov 2012, 16:08
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I was very pleased to see that Arkham Origins has (what I would consider to be) good out of the box widescreen support. The only config file adjustment I needed to make was to the mouse sensitivity, otherwise it's running real nice and looks fantastic for Unreal Engine 3.


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PostPosted: 26 Oct 2013, 16:03 
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Can someone create an entry for our games database?

http://www.wsgf.org/node/add/dr

Is there different support between AMD Eyefinity and NV Surround?


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PostPosted: 26 Oct 2013, 18:31 
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Joined: 22 Oct 2013, 15:27
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Anyone able to get eyefinity to work in the multiplayer? It's super zoomed in for me unless I play in 16:9. I tried copying the config settings to the online config directory, but it didn't help.


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PostPosted: 27 Oct 2013, 03:46 
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Joined: 27 Oct 2013, 03:41
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OP i did exactly as you stated and it didnt change anything. please revise your statement cause im not the only one it aint working for. All i want to change is the walkstate camera, it is too zoomed in. Everything else is fine.

If it truly is working for you OP, can you upload a video? Thanks.


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PostPosted: 27 Oct 2013, 05:57 
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Made all the changes before I played the game so I don't know if they did anything but everything is perfect in Surround at 7680x1440. Also I have to say that I'm very surprised at how well the game runs, but it's understandable as the graphics are only marginally better than City with a few cool DX11/PhysX features added (such as the snow/steam/mist which is mind-blowingly awesome).

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PostPosted: 29 Oct 2013, 09:33 
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Joined: 18 Jul 2007, 04:19
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I hate to add on to the pile of questions, but is anyone else encountering massive FPS drops when Batman goes for a finishing strike on the last opponent of a fight? For me, while on Surround, when the camera goes to zoom in and initiate the "finisher" it literally becomes a slide show until the animation is over.


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PostPosted: 01 Nov 2013, 15:08 
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wilson1225 wrote:
Anyone able to get eyefinity to work in the multiplayer? It's super zoomed in for me unless I play in 16:9. I tried copying the config settings to the online config directory, but it didn't help.


I noticed the problem as well. It doesn't appear if your Batman or Robin though.


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PostPosted: 01 Nov 2013, 15:58 
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Joined: 01 Sep 2010, 11:38
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I don't think you can adjust the FOV like you use to be able to in most Unreal games - unfortunately it will probably have to be injected in via some like Flawless. Which may be a task considering the different amount of FOV's the game uses.

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PostPosted: 03 Nov 2013, 00:12 
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Joined: 03 Nov 2013, 00:05
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FOV settings do not work. And so would increase the FOV in a simple walk, there are too close. Maybe you want to paste somewhere else WalkStateCameraFOVAngle? Why UserEngine.ini values in [UnrealEd.EditorEngine]??


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