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 Post subject: STALKER info ...
PostPosted: 31 Mar 2007, 10:24 
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Joined: 30 Jun 2006, 07:46
Posts: 119
Your welcome Paddy.

My favorite new mod isn't actually on the mod page I posted above--it's called the SagerSTALK Balance Mod - the guy who made it tweaked a number of things and incorporated some other good mods (real weapon names, improved english text, etc) into it as well ...

Here's a link to download sager's mod if you want to check it out:

http://files.filefront.com/SagerSTALKb1rar/;7085274;/fileinfo.html

Cool thing is it doesn't permanently alter anything - if you decide you don't like it, just delete the folder ...


From the readme:

SagerSTALK Beta 1

* The purpose of these changes are to better balance the game, without making it more difficult. The game should feel more realistic in someways (such as weapon damages) and more rewarding in others (once it area is cleared, it will stay cleared for awhile).
* Beta 1 Changelist
* Impact of bullets reduced. This means that there is less 'bounce' to an enemie's body when they die. No practical game effect.
* Tracer effect removed from all ammunition types.
* Integrated Raw’s Revamp for updated game text that makes more sense in English.
* Armor is slightly less expensive, slightly more protective against bullets, and wears out about half as fast due to bullet damage. This may still be too quickly, so it may be reduced again
* Increased eye height of chacter to correct level. May reduce if this causes problems with geometry.
* Integrated V2 of Kyodan’s realistic weapon names
* Increased respawn times significantly – respawns should take about an hour
* Rebalanced all guns and ammunition to be more realistic (and basically consistent with ballistic gelatin tests)
* Reduced the amount of bullet damage the player takes at all difficulty levels to account for somewhat increased weapon damage
* Rebalanced the hit points of common mutants
* Decreased the noise a character makes when sneaking.
* Rebalanced the amount of damage that stalker, bandits, soldiers and zombies take
* Slightly increased the minimum aim time of bandits, stalkers and soldiers for less bulls-eye snapshooting. (I will do this for zombies when I can find where)
* Slightly increased the amount of bullet damage that all armor takes


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 Post subject: STALKER info ...
PostPosted: 31 Mar 2007, 18:22 
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Joined: 28 Dec 2005, 22:52
Posts: 33
Hmmm, that new mod sounds very interesting Blinky. I may just have to try it. Has anyone tried the head-bob mods out there yet? Any thoughts?

I see Paddy is already busy helping out at the Oblivion-Lost forums too :)


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 Post subject: STALKER info ...
PostPosted: 31 Mar 2007, 18:31 
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Has anyone tried the head-bob mods out there yet? Any thoughts?
... :wink: ... :lol: ... not that I would ever want to remove head-bobing ... it adds to the immersion!


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 Post subject: STALKER info ...
PostPosted: 31 Mar 2007, 18:57 
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Joined: 28 Dec 2005, 22:52
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I'm not dead set against it, just thought it would be nice to try. I thought it might help my eyes from tiring out so much, but then again I was playing FAR too long last night!

One other simple question I forgot to ask before--do these mods directly affect multiplayer?


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 Post subject: STALKER info ...
PostPosted: 31 Mar 2007, 19:08 
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I... I was playing FAR too long last night!
... got you hooked eh ? ... it is a bit like that ... :mrgreen:

One other simple question I forgot to ask before--do these mods directly affect multiplayer?
... no idea ... I don't play MP as my internet is wireless and has a very bad ping ... :( ... it is great for anything but gaming.


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 Post subject: STALKER info ...
PostPosted: 31 Mar 2007, 19:31 
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Joined: 30 Jun 2006, 07:46
Posts: 119
I'm not dead set against it, just thought it would be nice to try. I thought it might help my eyes from tiring out so much, but then again I was playing FAR too long last night!

One other simple question I forgot to ask before--do these mods directly affect multiplayer?


Afraid I don't know either, crowing.

The GSC (developer) Stalker forum is finally back up - it was down for like a week. They have their own modding subforum too.

http://www.gsc-game.com/index.php?t=community&s=forums


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 Post subject: STALKER info ...
PostPosted: 03 Apr 2007, 01:09 
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Joined: 09 May 2005, 01:29
Posts: 96
Anyone at the Warehouse army base? How the FUCK do you turn off that god damn siren blaring ... infinite number of soliders keep spawning.. OMG.. HELP!!!

Sorry for swearing but im PISSED!!!!


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 Post subject: STALKER info ...
PostPosted: 03 Apr 2007, 11:38 
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Joined: 16 Aug 2006, 11:13
Posts: 30
Anyone at the Warehouse army base? How the [I have a limited vocabulary and resorted to profanity to make my point] do you turn off that god damn siren blaring ... infinite number of soliders keep spawning.. OMG.. HELP!!!

Sorry for swearing but im PISSED!!!!


Start Spoiler [select to make visible]:
It's on top of the main building's roof so stand back....Aim Fire...now you have a busted siren & your problem solved ;)
End Spoiler

Modedit: text color changed to hide spoiler. Watch on own risk. :wink:


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 Post subject: STALKER info ...
PostPosted: 03 Apr 2007, 13:16 
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Joined: 06 Jun 2006, 08:56
Posts: 616
You guys! :shock: No spoilers! :x Please edit the previous post and send a private next time. :wink:

:roll:
EDIT - Thank lads!

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 Post subject: STALKER info ...
PostPosted: 03 Apr 2007, 16:35 
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STALKER: Shadow of Chernobyl Tweak Guide ... over at TweakGuides.com ... 8)

http://www.tweakguides.com/STALKER_1.html


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