wide·screen gam·ing fo·rum (wsgf):
[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
Sometimes you find things you did not expect, mostly when you're surfing the web or when rummaging in the attic.
In my case, as I don't have an attic, it was in the internet.
As you might have heard unigine is planing a version of their Valley/Heaven benchmark that supports Occulus Rift. This new version should release somewhen in july.
This is a video I've been wanting to to for a while, and it took me much longer to get finished than what I anticipated. But, it's finally here. In this video we take a look at consuming movies and media on the ultra-wide 21:9 panel (via Mac and PC). We also take a look at how "alternative" gaming and media sources (Xbox 360, PS3, Wii U, Apple TV an U-Verse) work with the ultra-wide panel.
See the full article for the list of topics and appliances, and their location in the video.
I had the great repeat fortune of sitting down the guys from TruePC Gaming to talk again about the WSGF. In this chat we dig into how the WSGF community came up with or terminology (Hor+, Vert-, etc.), our grading system, and how both have evolved over time. I also go into the details of what it takes for a game to get a Gold or Silver medal.
Dust: An Elysian Tail is an action role-playing video game developed by independent designer Dean Dodrill and published by Microsoft Studios. It was released on the Xbox Live Arcade on August 15, 2012, and it was subsequently released for Microsoft Windows on Steam on May 24, 2013.
Deadpool is a third-person action video game based on the Marvel Comics character of the same name developed by High Moon Studios and published by Activision. The game was released on June 25, 2013, for Microsoft Windows, PlayStation 3 and Xbox 360. Former Deadpool comic writer Daniel Way wrote the story for the game, and Nolan North reprises his role as the voice of Deadpool from the animated Marvel film Hulk Vs and the videogames Spider-Man: Shattered Dimensions, Marvel vs. Capcom 3: Fate of Two Worlds/Ultimate Marvel vs. Capcom 3 and Marvel Heroes.
I know this is "old news" to some people, but I bet some people will greatly appreciate this. If you are a true RPG fan, like I am, you will no doubt be very gladly about it as this game is ageless.
I remember playing the game a couple of years ago, when it lunched so much and enjoying every second of it. At the time I was having only one monitor so everything looked right. Recently after finishing Dragon Age 2 for the 6th time, I wanted to revisit the place where "it all begun". So Dragon Age Origins found it's way back on my Hard Drive yet again. Sadly the Eyefinity/Surround support Bioware gave to the game is "nice" but in the end broken and unusable. Therefore, I thought about creating a fix for the game in order to be able to play it again in all its glory in 3D Surround, which means the default UI simply would not cut it.
I decided to create this video to take a more balanced look at how much of an advantages a multi-monitor system gives in strategy games like StarCraft 2 and MOBAs like DotA or League of Legends, and whether or not it's reasonable to call it an unfair advantage. The game in the background is StarCraft 2, original resolution was 5040x1050 aspect ratio of (48:10). The video shows a replay that was original played on a single monitor, only the replay is being shown on a multi-monitor resolution.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen. Note: You Tube has been relabelling the quality settings of my videos, if "Original" and 720p are missing, then 1080p is actually the 4K video, and 480p is the 1080p video. If You Tube doesn't correctly swap the quality when you select it, then please try this link, then set the player to the highest quality available: http://www.skid-inc.net/youtube.php?v=b_YDkDRpmRY
Hi and welcome to the second part of the blog of my personal DIY curved screen. In the previous blog post I showed you drawings and told you how to do it, in this post I'm going to show you how my screen looks when it's finished and correct the first post a bit.