wide·screen gam·ing fo·rum (wsgf):
[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
Silent Hill 4: The Room is the fourth installment in the Silent Hill survival horror series, published by Konami and developed by Team Silent. Unlike the previous installments, which were set primarily in the disturbed town of Silent Hill, this game is set in the fictional town of South Ashfield, and is focused on the character of Henry Townshend attempting to escape from his locked-down apartment. He explores a series of supernatural worlds and finds himself in conflict with an undead serial killer.
There is an easy and fast way of enabling 3D Vision in Deus Ex: HR, a simple registry edit is required, please check this thread in our forums for all information.
Warhammer 40,000: Space Marine (also known as WH40k: Space Marine) is a third-person action video game developed by Relic Entertainment and published by THQ. The gameplay experience focuses on a hybrid shooting and melee combat model.
As a Space Marine, you are given enhanced regenerative abilities and an Iron Halo shield. When health gets low, performing sync kills can allow Titus to get a portion of his health back. You are accompanied by Sidonus and Leandros for most of the missions, though in some instances you will have to go on solo missions.
Deus Ex: Human Revolution is the third game in the Deus Ex first-person role-playing video game series, and a prequel to the original game. The game takes place during the year 2027, 25 years before Deus Ex. Nanotechnological augmentations have yet to be developed and biomechanical augmentations are the current state of the art.
The main protagonist, Adam Jensen, is a private security officer with Sarif Industries, a leading company that specializes in human augmentations. After he witnesses a chilling attack on his company which leaves him horrifically injured and forced to undergo augmentation to survive, "the conspiracy begins."
Tom's Hardware has published their latest iteration of Best Gaming CPUs For The Money, so if your in the market for an upgrade, and have a fair idea of what your budget is, you should check this article out. Best Gaming CPUs For The Money: August 2011
Tom's Hardware has published an extremely detailed article investigating the issue of micro-stuttering and GPU scaling when using a multi-GPU configuration. This article gives an in depth look into micro-stuttering on twin, triple and quad GPU setups, and also examines any differences between CrossFire and SLI in regards to micro-stuttering.
The article also has a good number of comparison charts that show the current scaling differences between a number of single and multi card configurations.
Submitted by skipclarke on 20 August, 2011 - 12:40
A few forum members have been a part of the BF3 Alpha testing. They have confirmed that multi-monitor is natively supported, and appears to be Hor+. From one screenshot we can see that while the HUD is not centered, but the elements are not stretched.
AMD has released the official Catalyst 11.8 graphics driver.
New Features:
AMD Overdrive has been enhanced to include both CPU and GPU over-clocking controls within the AMD Vision Control Center
CPU over-clocking is only supported on AMD Black edition CPUs
Performance Improvements: 10% in Crysis 2 DX11, 8% in Fear 3 DirectX 11, 20% in Call of Duty Black Operations and 30% when AMD’s Morphological Anti-Aliasing (MLAA) is enabled through the
Catalyst™ Control Center
Of special note is that the 11.8 drivers brings support for 5x1 Eyefinity back into a release driver. Many users have been stuck at 10.12 or 11.4 Preview. 5x1 users can now enjoy all the the performance improvements from recent releases.
Did you pick up Prototype on Steam's Midweek Madness sale? If so, don't miss the game's Detailed Report for an easy multi-monitor solution, it can be used to force the game running at your desktop resolution !
You can check some triple wide screenshots in this gallery.
Submitted by skipclarke on 14 August, 2011 - 14:13
thelolotov has been working on adjusting the Quake 4 HUD for multi-monitor. According to his forum post the tweak is by no means finished, but it's usable. In theory, the HUD, and menus, and all 2D elements can be adjusted to be centered in Triplehead, but this is much easier said than done.
The nice thing is, this mod, while specific to Quake 4, can be easily done with any other id Tech 4-based game, such as Doom 3, Prey, and possibly even Brink, in fact, Brink might be an incredibly easy fix, but as he does not own it, he can't try. Hit the forum thread for more info, and how you can test at additional resolutions.