Take On Helicopters

Take On Helicopters is an upcoming helicopter game from independent Czech development studio Bohemia Interactive. The game will feature large open world terrains based upon real-world North American and South Asian terrain-data. In campaign player takes the role of a civilian helicopter pilot named Harry Larkin whose aviation business is struggling through hard times.

The game will feature a powerful mission editor and support modding. A community preview version of Take On Helicopters was released to the public on 24 June 2011. This version is available to anyone who owns ARMA 2: Operation Arrowhead game.

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Support summary
Support
Method
HUD
Widescreen:
Hor+
  • Native
  • Proper
Ultra/Super-Wide:
Hor+
Multi-Monitor:
Hor+
  • .ini edit
  • Optimized
4k UltraHD:
 
Rendered Cut-Scene:
FMV Cut-Scene:
Game information
Game status:
Beta/Demo
Release Date:
Thursday, 27 October, 2011

Tested Version: 
Community Preview

Play styles: 
, ,
Setting: 
Genre: 
Developer: 


Store Links: 
Comparison Screenshots
  • 4:3 Screenshot
    Take On Helicopters
  • 16:10 Screenshot
    Take On Helicopters
  • 16:9 Screenshot
    Take On Helicopters
  • Super-Wide (32:9) Screenshot
    Take On Helicopters
  • Eyefinity / Surround Screenshot
    48:9, fovLeft=3.999999;
Solutions & Issues
Baseline (Widescreen) Solution & Issues

Native support for 16:10 and 16:9. From the Options, Video options menu select your Interface resolution and Aspect ratio. Restart the game.
Other aspect ratios require editing a config file, see multi-mon solution below.




Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues



Eyefinity / Surround Specific Solution & Issues

Start the game and navigate to Options, Video Options to set the following:
Aspect ratio: 12:3 - Triplehead.
Interface resolution: your desired resolution.

Quit to desktop and open the newly created file in any plain text editor:

Documents\Take On Helicopters\username.TakeOnHprofile

Look for these lines:

tripleHead=1; //this has adjusted the FOV for 3x 4:3 and centered the HUD, but the FOV is wrong for triple widescreen.

fovTop=0.75; //multiply your aspect ratio by this to get fovLeft
fovLeft=3; //replace with your actual AR x 0.75 (here 12:3 = 4; 4 x 0.75 =3)

So for 48:9 I use
fovLeft=3.999999; //48:9 x 0.75

For a wider base FOV use a 1:1 factor:
fovTop=1;
fovLeft=5.333333; //48:9




4k UHD Specific Solution & Issues
Expand all screenshots and resolution details
Expand all screenshots and resolution details

Submitted by thales100 on 10 September, 2011 - 15:43
Updated by skipclarke on 24 March, 2022 - 19:23