Syndicate 2012 Manual PLP Instructions

Submitted by imusrt on 23 October, 2015 - 20:00

Game spreads perfect hor+. Proper FOV, guns, aim & HUD (latter on center screen). Rendered cutscenes full hor+. FMVs & loading screens pillarboxed to single-screen. Menus & text perfect (on center screen). The background effects on menus & loading screens are hor+.


(PLP screenshot with bezel effect. Sniper rifle un-aimed)


(handgun, un-aimed)

1. In-game settings how you want, quit.
2. Edit (Notepad) %USERPROFILE%\Documents\Syndicate\Environment.cfg. VID_FULLSCREEN=0, VID_DWIDTH & VID_DHEIGHT your fullscreen PLP resolution.
3. ShiftWindow:
A. + border = borderless.
B. Optional perfect borderless: move 1 pixel down & right; remove 2 pixels from height & width. Yours may differ.

== 2H Un-Aimed Action Examples ==


(2H assault)


(2H EMW-56 GAUSS, slow-mo glowing bullets)


(murderous minigun)

NOTES:
One accepted flaw: a few overlays remain single-screen (on common bloody injury, rare binoculars & remote camera).

== 2H Aim View Examples ==


(assault rifle, primary aim)


(assault rifle, secondary aim)


(sniper scope, it's proper)

== Rendered Cutscene Examples ==





== Remote Camera Overlay ==

View guide for general help with the instructions.