Files attached, goes in *OriginMass Effect 3BIOGameCookedPCConsole
NOTE: This can mess up ingame cutscenes (too zoomed out, so you'll see more than you should, like people sitting behind desks with no chairs) as the game was built around the assumption you're using a FOV of 70, so unless somebody manages to fix that you'll just have to switch between 70 and whatever you're using which is pretty easy to do, no biggie.
As with the demo you can add toggle keys for FOV in Coalesced.bin. Using this handy tool I added in the hotkeys for those who don't want to do it themselves.
UPDATES:
- Replaced FOV 70 with FOV 0 which simply stops overriding the FOV and goes back to 70. This can help during cut scenes (some still had the occasional weird glitch, this should fix that)
- Added a few modded "shared aim" versions of the Coalesced.bin (Fov 75 - Fov 110 in increments of 5) which allow proper zoom in when aiming and then changes the FOV back to a desired amount automatically (thanks to Maxwell_Adams for the info)
Check the code box for what numpad button does what FOV
Here is a snap of what to add if you want to do it yourself:
Its under bioinput.ini > sfxgame > sfxgamemodebase > bindings
[http://www.myimg.us/images/03.05.12/24601.jpg
Add as many of these lines to the bottom as you wish:
Files attached, goes in *OriginMass Effect 3BIOGameCookedPCConsole ***Keep a backup or your original bin file and modded one in case a patch overwrites it or you somehow mess up***
[quote]This works awesomely, thanks for it, the FOV is ass the default, this make it playable, until the guys unlock multi screen.
Interesting find nevertheless;)) But I have a better way;)) You will see in the final WSF plugin:)
When might we see it? I really wanna get into ME3, and I've played about an hour or two of it, and I don't wanna go much further without all three of my monitors to bask in.
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