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PostPosted: 05 Nov 2011, 17:58 
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Well, despite my best efforts I was unable to get the game working properly in a multi-monitor resolutions, but I've upload a video that shows the results and then shows the first two acts in the game. Video was recorded from 5040x1050 then the gameplay was cropped and scaled down to 720p @ 60 FPS.

Direct Video Link: Sonic Generations PC (Triple Monitors Test and 16:9 Gameplay)
Channel Link: http://www.youtube.com/user/n11skid

Copy paste of video description:

Sonic Generations on the PC, Tested at 5040x1050 then cropped and scaled to 720p. Sorry if the video is a little jumpy in places, recording 5040x1050 @ 60fps eat the processor some what.

The video is from game launch, showing my attempts are getting multi-monitor to work, then showing the first two acts of the game. I've also put my usual annotations about how the game preforms with three screen.

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 Post subject: Hi,Yes I also have the
PostPosted: 05 Nov 2011, 23:01 
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Hi,

Yes I also have the game. on 3x resolution the game stretches across the displays. It looks like a Fov hack will do the trick. Unfortunately until now I cannot pin-point to address for the fov using Cheat Engine. Than again I don't really know how to find it...I tried searching for floats from 0.55 to 0.95 no luck. Than I converted the degrees in radians and tried that...still no luck.

If someone can tell me how to easily and fast find the address of the fov location I could fix it:)

Regards,
Helifax

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PostPosted: 05 Nov 2011, 23:27 
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I doubt it's a field of view issue, what the game does is render a fixed aspect ratio, then depending on which option is selected, ether fit that rendering to the screen, or works out how to fit that aspect ratio to the screen. If it was a FoV issue, it would render less of the top and bottom of the screen, but not be stretched.

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 Post subject: I found the aspect ratio
PostPosted: 05 Nov 2011, 23:44 
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I found the aspect ratio addresses and seems that the values are correct for my 5040x1050 resolution. So I do believe is a fov problem (The same one that Tomb Raider Anniversary has ).
The "Widescreen" mode should be selected and than just correct the fov part.

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PostPosted: 06 Nov 2011, 10:41 
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A bit of a bummer, since I was looking forward to playing this "good Sonic game" I was hearing about.

So triplewide, is stretched during gameplay? Looks like we need our local wide screen saviors to come to our rescue.


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PostPosted: 08 Nov 2011, 16:43 
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CheatEngine auto assemble script, based on Fairlight executable, but pretty sure it will work with original legiit ->
Code:

   alloc(aspectfix,32) //allocate 32 bytes, 28+4
   label(continueexec) //label resume execution
   
   aspectfix: //new memory allocated address
   mov [aspectfix-4], (float)5.33333333 //set aspect ratio
   fdiv dword ptr [aspectfix-4]  //divide
   fstp dword ptr [esp+14] //store
   jmp continueexec //resume
   
   //"codecave"
   "SonicGenerations.exe"+2F2358:
   jmp aspectfix
   nop
   nop
   continueexec:
   
   


Engine itself is HOR+ - only need's the HUD fixed, its based on 1280x720 layout.

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 Post subject: Hello,Super Nice Hayden!
PostPosted: 08 Nov 2011, 16:56 
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Joined: 21 May 2011, 14:18
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Hello,

Super Nice Hayden!

Now I have some small questions:

fdiv dword ptr [aspectfix-4] //divide
fstp dword ptr [esp+14] //store

1. Why do you dive the aspect ratio here?
2. Any tips on finding and correcting the hud? I am also looking into another game:) that is why I ask:)

Best Regards

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PostPosted: 08 Nov 2011, 19:00 
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Joined: 18 Oct 2009, 20:47
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someone can explain me how to apply this hack ?
i don't understand anything :(


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PostPosted: 08 Nov 2011, 22:46 
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Joined: 18 Oct 2009, 20:47
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i have allready try to have something with cheat engine.
i have followed the tutorial but after that, it's really difficult to find how to make this hack.

i think a standalone software is better than a tool case like CE.
but i'm not a programmer :P


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PostPosted: 08 Nov 2011, 22:52 
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Joined: 21 May 2011, 14:18
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Basically you need to find the Base address of he exe. Than in CE go to Base+OFFSET and add the Auto Assemble script there.

EDIT: REMOVED THESE LINE DUE TO MY OWN STUPIDITY :D

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