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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 30 Jul 2010, 22:00 
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Joined: 19 Apr 2008, 22:46
Posts: 144
Are the links dead, or have the files not finished uploading yet?


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 30 Jul 2010, 22:02 
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Joined: 27 Dec 2009, 14:27
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Ooops looks like I made a typo in the domain name then went out to the pub... fixed now.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 30 Jul 2010, 22:03 
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Joined: 19 Apr 2008, 22:46
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Thanks! Testing now! :D


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 30 Jul 2010, 22:43 
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Joined: 30 Jul 2010, 22:41
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I can't wait to try these out next week. Keep up the great work!


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 31 Jul 2010, 16:37 
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Joined: 27 Dec 2009, 14:27
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2 more common aspect ratios released.

vpk addons for...
3072x768
3840x1024


These are untested but should work same as the previous 2 for tri-wide-screen.
If users can provide feedback that would be appreciated.
Cheers

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 01 Aug 2010, 00:41 
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Joined: 19 Sep 2006, 16:25
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I considered asking for 3840x1024 but didn't want to nag. Thanks! Hopefully Valve wont screw us over with an update.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 01 Aug 2010, 02:32 
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Joined: 03 Jan 2010, 23:18
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2 more common aspect ratios released.

vpk addons for...
3072x768
3840x1024


These are untested but should work same as the previous 2 for tri-wide-screen.
If users can provide feedback that would be appreciated.
Cheers



You forgot to put hudlayout.res in its scripts folder for the 3840x1024 version. So here is that fix: http://www.megaupload.com/?d=7WVIYX6O

Thanks Delphium for your hard work! :bowdown


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 01 Aug 2010, 22:52 
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You forgot to put hudlayout.res in its scripts folder for the 3840x1024 version.

Oh dear, thanks for letting me know, ive fixed mine also now.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 02 Aug 2010, 01:05 
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Joined: 12 Sep 2007, 19:14
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Tested 3840x1024- working. Will try 3072 next.

Delph, tell me what you think of my updates for the addoninfo:
Code:
// The addoninfo.txt file is a metadata file that is required by all Source Engine Add-ons.
   
   "AddonInfo"
   {
        addonSteamAppID         550                  // 550 is the app ID for Left 4 Dead
        addontitle              "WSGF Mult-Mon HUD"               // Add-on title that shows up in Add-ons list. ~20 chars max
        addonversion            1.0                  // Version number of add-on version of the form <major>.<minor>
        addontagline            "WSGF - L4D2 3840x1024 Eyefinity & Surround HUD"   // Add-on tagline or wrap-up- a short description. ~100 chars max
        addonauthor             "Delphium + GeneralAdmission"      // Name/alias of the author
        addonSteamGroupName     "Widescreen Gaming Forum"            // (Optional) Steam group related to the add-on. We use this to construct a URL to the group page.
        addonContent_Campaign   0                     // This addon provides multiple connected maps with a finale
        addonURL0               "http://www.widescreengamingforum.com/forum/viewtopic.php?f=57&t=17516"      // An html home page for the add-on that includes a download link.
        addonDescription        "Centered L4D2 HUD for 3840x1024 Eyefinity/Surround users - from the WSGF community"      // short description that appears in the Add-on list screen...
   }

Basically I just cleaned it up a little so it's less redundant & nicer looking in-game. Addontitle is simpler, both our names are visible, and switched out the ampersand since the game apparently doesn't like it. Here's how it will look (with snazzy WSGF logo...pending Ibrin's approval) :)


And yes, I've already added the missing "i" in Multi-Mon. ;)

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 02 Aug 2010, 08:00 
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Joined: 27 Dec 2009, 14:27
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Ohh, I like that :)
+1 to the image too :D
Wonder what formats are supported, I am just thinking of a .png with transparency to make it look even sweeter :D
I beleive Ibrin should be cool with it (will get confirmation today), as the other day (saturday I think) we where discussing about potentially porting the intructions over along with the list of mods for l4d2 into a wsgf wiki page perhaps.

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