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PostPosted: 07 Aug 2010, 23:36 
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Joined: 22 Aug 2007, 21:04
Posts: 49
Kinda late to the Batman party but does anyone else get major pop-up when playing on 3 monitors? I cropped this quite a but, but look at the skulls how they suddenly appear.




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PostPosted: 08 Aug 2010, 17:56 
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Joined: 22 Aug 2007, 21:04
Posts: 49
Couple FOV tricks I found...

4) Object culling
There seems to be a limit in the number of objects that can be displayed at once, which is hard to miss in multi-monitor modes: you get a wider FOV but not more objects on screen, so objects in front of you (center screen) appear out of nowhere as you get closer to them. The benchmark alone makes it all too obvious. I wonder if it'd be possible to edit this limit somehow :?


Ah I see.. Glad it wasn't just me then.

Nobody ever found a way to fix this?


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PostPosted: 24 Oct 2010, 04:26 
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Joined: 11 Apr 2010, 01:51
Posts: 56
Game is Vert- for me :( WTF?

Running V1.1 @5760x1200
Only option in launcher for 5760x1200 is 16:9 :-/
Out of the box this not work for me...
Please help me :cry: :cry: :cry:

Here is UserEngine.ini

[Configuration]
BasedOn=..BmGameConfigDefaultEngine.ini

[SystemSettings]
Fullscreen=True
UseVsync=True
AllowD3D10=False
ResX=5760
ResY=1200
EffectsLevel=3
MaxMultisamples=1
DynamicLights=True
DepthOfField=True
LensFlares=True
Bloom=True
DynamicShadows=True
MotionBlur=True
Distortion=True
FogVolumes=True
DisableSphericalHarmonicLights=False
AmbientOcclusion=True
DetailMode=2
MaxShadowResolution=512
IniVersion=5.8

[Engine.Engine]
bOnScreenKismetWarnings=FALSE
bSubtitlesEnabled=FALSE
PhysXLevel=0
Language=int

[FullScreenMovie]
+StartupMovies=baa_logo_run_v5_h264
+StartupMovies=UTlogo
+StartupMovies=Legal
+StartupMovies=Install

[DevOptions.Shaders]
bAllowMultiThreadedShaderCompile=False


Could it be
IniVersion=5.8 ???

or
Here is BmCamera.ini

[BmGame.R3rdPersonCamera]
EnableCameraAssist=True

[IniVersion]
0=1243080778.000000




Could it be
[IniVersion]
0=1243080778.000000 ??


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PostPosted: 24 Oct 2010, 19:08 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Are you sure it is Vert -? The camera is close on Batman when you are playing.


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PostPosted: 24 Oct 2010, 20:37 
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Joined: 11 Apr 2010, 01:51
Posts: 56
Are you sure it is Vert -? The camera is close on Batman when you are playing.

Yer the camera is close...
Compare my screenshot to the one in the first post..
You cant even see his waist in my screen but the one in first post shows right down to the ground behind him.


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PostPosted: 24 Oct 2010, 22:19 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
That is battle. The camera pans out.

Make and compare two shots in the same spot with your game.


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PostPosted: 25 Oct 2010, 09:34 
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Joined: 11 Apr 2010, 01:51
Posts: 56
That is battle. The camera pans out.

Make and compare two shots in the same spot with your game.

It pans out for battle?
That I did not know.
I dont play the games until they are working in eyefinity...
I thought mine wasnt... Well now ill have a play...
Thanks... :)


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PostPosted: 25 Apr 2011, 21:36 
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Joined: 30 Jul 2007, 12:38
Posts: 61
I had a problem with the zoom function, using for solving the riddles, e.g. the "White Shark" label after the Scarecrow. The message was always "object to small"

I changed in the UserInput.ini

.Bindings=(Name="Z",Command="ToggleCameraZoom", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):META:COM_ZOOM,0,-1,-1,"",false,true,CI_Zoom

to

.Bindings=(Name="Z",Command="ToggleCameraZoom | fov 90", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):META:COM_ZOOM,0,-1,-1,"",false,true,CI_Zoom

This worked for me (3840 x 1280).


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PostPosted: 09 Oct 2011, 23:24 
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Joined: 20 Jun 2010, 22:30
Posts: 10
My "UserInput.ini" points to "DefaultInput.ini" and on that file there is no .Bindings=(Name="SpaceBar"...

What should I do?


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PostPosted: 09 Oct 2011, 23:47 
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Editors
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Joined: 06 Nov 2008, 01:08
Posts: 1898
CamposMIC, have you tried to add this line ?


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