Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: Prototype
PostPosted: 18 Dec 2009, 14:54 
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Joined: 06 Nov 2008, 01:08
Posts: 1898
PM sent to Omenwood and Abram, dont forget to backup your original file. 8)


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 Post subject: Re: Prototype
PostPosted: 19 Dec 2009, 00:23 
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Joined: 21 Mar 2006, 05:01
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Thanky.

And I always back up the original.


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 Post subject: Re: Prototype
PostPosted: 25 Dec 2009, 12:34 
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Joined: 07 Mar 2008, 14:00
Posts: 140
Anyone have the dll for 5040x1050? Plz send it to me :)


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 Post subject: Re: Prototype
PostPosted: 25 Dec 2009, 18:47 
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PM sent.


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 Post subject: Re: Prototype
PostPosted: 27 Dec 2009, 04:41 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Just to confirm. Values are being formatted as this?

5040 - B0 13
4320 - E0 10



So a hard-coded game could technically support a resolution up to 65535?


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 Post subject: Re: Prototype
PostPosted: 27 Dec 2009, 10:29 
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Just to confirm. Values are being formatted as this?

5040 - B0 13
4320 - E0 10





Yes, thats it, i dont know the resolution "limit" though.


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 Post subject: Re: Prototype
PostPosted: 27 Dec 2009, 20:12 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
I went ahead and updated the hex value list. Maybe this will cut down on requests.

http://www.widescreengamingforum.com/forum/viewtopic.php?f=41&t=14434&p=139251#p139251


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 Post subject: Re: Prototype
PostPosted: 30 Dec 2009, 08:49 
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Joined: 14 Dec 2009, 10:13
Posts: 257
Nevermind. Figured it out.

Playing it on the 360 controller.

It doesnt rumble much does it? I mean... for a game like this...


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 Post subject: Re: Prototype
PostPosted: 20 Jan 2010, 03:15 
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Joined: 19 Jan 2010, 01:47
Posts: 3
I use prototype on 1280x900. What do I need to hexedit to?


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 Post subject: Re: Prototype
PostPosted: 21 Jan 2010, 02:28 
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Joined: 28 May 2007, 03:10
Posts: 845
I'm thinking you probably mean 1280x960 but either way, both 900 and 960 are in the list Tanuki posted above.


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