Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 07 Nov 2024, 23:22

All times are UTC [ DST ]




Post new topic Reply to topic  [ 8 posts ] 
Author Message
PostPosted: 05 Jun 2009, 20:30 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424


Widescreen Grade: A
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - The Lord of the Rings: Conquest

EA's last take on the Lord of the Rings movies' license combines the classic gameplay of the Star Wars Battlefront titles and beat-em-up elements from the Return of the King game. It features two solo campaigns and skirmish maps as well as 16-player (only!) multiplayer modes.


4:3


16:10


16:9


3x1



Last edited by scavvenjahh on 12 Jun 2014, 22:20, edited 2 times in total.
Edit


Top
 Profile  
 


 Post subject: LOTR: Conquest
PostPosted: 06 Jun 2009, 03:02 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Do you think the issues with TH should be graded as a blemish? I'm inclined to say yes, but you have the game, so I want to hear your opinion.


Top
 Profile  
 
 Post subject: LOTR: Conquest
PostPosted: 06 Jun 2009, 18:17 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
I do not wish my clunky description to make the issues sound worse than they are, but yes, the game is clearly not blemishless. As far as ws/TH support is concerned, Conquest deserves a solid silver medal for native Hor+ across the board, but can't quite get the gold imho.


Top
 Profile  
 
 Post subject: LOTR: Conquest
PostPosted: 06 Jun 2009, 22:00 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Then the game gets a B, and CCE is 100%. The TH issues and subtitle stretching get counted as one blemish each.


Top
 Profile  
 
 Post subject: LOTR: Conquest
PostPosted: 25 Oct 2009, 18:27 
Offline

Joined: 06 Sep 2009, 10:35
Posts: 45
Is this archer's view normal? my knight seems to be too close too. at the screenshot of the knight posted previously it seems to be zoomed out a lot to get the knight almost in the center of the screen. How did he do that?


Top
 Profile  
 
 Post subject: LOTR: Conquest
PostPosted: 26 Oct 2009, 09:31 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
IIRC there's an option somewhere to adjust camera distance, that's all. I'll check again as soon as I can (game is on my now-retired PC).
(That's because of Bezel Management in SoftTH that you get this funny screenshot, right ?)


Top
 Profile  
 
 Post subject: LOTR: Conquest
PostPosted: 26 Oct 2009, 11:15 
Offline

Joined: 06 Sep 2009, 10:35
Posts: 45
Yes, there are some missing parts, bezel border setting is set to 150 in SoftTH. Would be grateful if you posted some instructions on how to find the camera distance setting.


Top
 Profile  
 
 Post subject: Re: LOTR: Conquest
PostPosted: 23 Dec 2009, 09:21 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
I can finally answer that :oops:
You're looking for the 'Far camera' setting. Note that although you can adjust cam distance for all characters, actual settings are proper to each class, e.g the camera will always be closer to an Archer than to a Warrior.

From the main menu: Options, Display, Far camera Enabled/Disabled


From the pause menu: Options, Display, Far camera On/Off


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group