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 Post subject: TF2 update
PostPosted: 21 Apr 2009, 17:47 
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Joined: 07 Nov 2005, 04:16
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Basically, the loadout screen now resembles something from a MMORPG.



There's also a new "inventory screen":



Note the "delete" option here. According to the update notes, doing this removes the item permanently, and you can never get it back.

WHY IN THE BLUE **** WOULD YOU WANT TO DO THAT?

Also, there's a "reset stats" option. Which as soon as I'm confident won't have any permanent repercussions (like making you lose items), I'll take immediately.


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 Post subject: TF2 update
PostPosted: 21 Apr 2009, 18:38 
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Joined: 24 Sep 2006, 16:57
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Yah i noticed this too. Why on earth would you delete something? Just , um, don't use it.

I didn't fully understand it really. Why a backpack? I don't geddit at all. What was wrong with having them per class? I'm guessing that in the future new weapons will be multi-class .....

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 Post subject: TF2 update
PostPosted: 21 Apr 2009, 18:47 
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Joined: 24 Jun 2005, 22:58
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Aye, just noticed this. Very strange... I wonder what's to come ?

Possibly a limited backpack storage space, forcing you to delete items before you can get new ones ?


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 Post subject: TF2 update
PostPosted: 21 Apr 2009, 19:08 
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I'd hate that. And I wouldn't be alone.


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 Post subject: TF2 update
PostPosted: 21 Apr 2009, 22:05 
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Joined: 08 Dec 2006, 06:01
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I'd hate that. And I wouldn't be alone.
Amen to that.

I really wish they would allow an option to play version 1.00 TF2 with all of the engine updates, and none of the new "class packs" that so screwed up the balancing...


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 Post subject: TF2 update
PostPosted: 21 Apr 2009, 22:15 
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I rather liked the class packs so far. Except the scout update. The scout's new items are crap. Sandman was decent... for the week or so before they nerfed it. I think the scout update was really a spy update in disguise (insta-backstabs and weapon disguises FTW).


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 Post subject: TF2 update
PostPosted: 21 Apr 2009, 22:18 
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I rather liked the class packs so far. Except the scout update. The scout's new items are crap. Sandman was decent... for the week or so before they nerfed it. I think the scout update was really a spy update in disguise (insta-backstabs and weapon disguises FTW).
The sandman I still think is crap...stuns don't belong anywhere near the game.

The quasi-spy update was great except now it seems I get sidestabbed a million times more :(


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 Post subject: TF2 update
PostPosted: 22 Apr 2009, 04:46 
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Joined: 14 Nov 2006, 15:48
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http://kotaku.com/5220736/team-fortress-2-patch-hints-at-new-headgear-huge-gameplay-changes


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 Post subject: TF2 update
PostPosted: 22 Apr 2009, 05:49 
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Game files even describe these as having levels, naming weapons in the style of "Level 4 Medigun of X ÃœberCharge rate."

DO NOT WANT.


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 Post subject: TF2 update
PostPosted: 22 Apr 2009, 06:42 
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Game files even describe these as having levels, naming weapons in the style of "Level 4 Medigun of X ÃœberCharge rate."

DO NOT WANT.


20x better than...
The same documents also list other loadout slots beyond primary, secondary and melee weapons, including an open slot for grenades, PDAs and buildings.
imo.

But valve is smart (sometimes ;)) so I'm sure it will be just fine.


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