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 Post subject: Multiwinia
PostPosted: 09 Dec 2008, 15:15 
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Joined: 24 Dec 2006, 18:56
Posts: 764


Widescreen Grade: A
Multi-monitor Grade: B

Read Full Detailed Report - Multiwinia

Multiplayer take on Darwinia. Indie game darling "Darwinia" realized in multi-player fashion.







Last edited by P-Storm on 16 May 2013, 21:02, edited 3 times in total.
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 Post subject: Multiwinia
PostPosted: 10 Dec 2008, 03:17 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Calculated grade: B+
Potential grade: Certified

Major unresolved issues:
Are 1920x1080 and 1920x1200 supported?

CCE: 89.5%


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 Post subject: Multiwinia
PostPosted: 16 Dec 2008, 04:12 
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Joined: 13 Oct 2003, 05:00
Posts: 7358
I can confirm 1366x768, 1920x1200, 1920x1080 and 2560x1600. I can also confirm 3840x1024 and 5040x1050. The menus go funky in TH and WTH. Will post screens soon. But, looks like Certified.


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 Post subject: Multiwinia
PostPosted: 16 Dec 2008, 18:41 
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Joined: 09 Apr 2007, 14:39
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I can confirm 1366x768, 1920x1200, 1920x1080 and 2560x1600. I can also confirm 3840x1024 and 5040x1050. The menus go funky in TH and WTH. Will post screens soon. But, looks like Certified.


I also concur support for 1920x1080 and 1920x1200.

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 Post subject: Multiwinia
PostPosted: 14 Apr 2009, 19:55 
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Joined: 07 Nov 2005, 04:16
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TH shots:

1024x768, 4:3


1920x698 "Ben-Hur" mode


I'm not seeing anything wrong with the menus. What exactly do you mean by "The menus go funky in TH and WTH." ?


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 Post subject: Multiwinia
PostPosted: 14 Apr 2009, 22:56 
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It's the game's main menu. The background gets Vert-, and the last two menu items overlap. You can still select both of them, just a slight pain. And the banner gets messed up as well. The box and graphics get smaller.







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 Post subject: Multiwinia
PostPosted: 14 Apr 2009, 23:19 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Ok. Well, I don't see it as a big enough deal to prevent certification. Do you?


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 Post subject: Multiwinia
PostPosted: 14 Apr 2009, 23:41 
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I don't.


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