Yeah, I agree. I would much rather go back to a point and click style RPG like the Baldur's Gate games, than spend hours on Oblivion. It just wasn't rewarding enough for me. For one thing, once I reach huge levels, I want to be able to lord it over scummy Bandits, not be on equal levels with them.
I am sure you know that there are tons of mods out there that fix this problem.
Or you can do it yourself. :wink:
There are two integer values that you can set which effect leveled loot and monsters. The numbers are the maximum offset for leveled elements appearing.
This means that a level 10 character with an offset of 5 will only see loot/monsters from 5-10 on the leveled lists. Change the values to one less then the max level and you will never lose anything from the table. This means that a level 50 character can encounter monsters and items from level 1 to level 50.
I use KCAS so my max character level is 255. I set both the values at 254. This means that each level I only add things that I can encounter and I can still meet the level one bandit and stomp it good. 8)
You can make a simple plugin with the two values changed and everything should work fine.
iLevCreaLevelDifferenceMax
iLevItemLevelDifferenceMax
They are GMST values.