...and tone down the bloom effects as well.
I've got high hopes for Mafia II, but why is it that some devs put more time into overblown post-processing fx than gameplay?
Because your average console gamer loves it.
Ya see, that's what I love about this forum, players here get that PP is overrated and overused. They could at the very least make PP completely removable via the menu in PC games that inherit it from their console counterparts.
It will be more about story then about shooting, i believe the story and logical puzzles, and superb cutscenes will make the game outstanding - as devs said once - the game will be like a movie. The game wil not have as open world as GTA4 (come anywhere you want and start any mission) but more linear (you will have some sort of open world, but you will mainly follow a storyline).
Lots of features are not implemented yet - and will be (physx, rubbish in the city streets, speed indicator in cars, you will be able to shoot through some objects like that table cover in video, car driving is still not in final phase so it may be less arcade and a bit more realistic), devs said these things afer leaking Gamespot gameplay footage (which you can see here http://www.youtube.com/watch?v=tvQ2UlEXkfk and that was removed from Gamespot).
Actually in that video he remarked that it will be primarily action oriented. Maybe they just mean the story will be more fleshed out than GTA IV's, which in may ways was too vague and repetitious.
One of the things I really liked was the use of objects in the environment, like throwing a chair or smacking someone over the head with it.
I've heard some speculate the system requirements will be about the same as for GTA IV, but I certainly hope it's optimized better. I have a feeling if the PC version ends up looking as good as the screenshots, the reqs may be even higher.