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 Post subject: Halo 2: Detailed Report
PostPosted: 06 Jun 2007, 18:57 
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Joined: 16 May 2006, 14:55
Posts: 238
2 perfect SS's have replaced the bad ones now, :)

I also should add that Microsoft's inhouse team did this port but surprisingly it is a very nice port.


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 Post subject: Halo 2: Detailed Report
PostPosted: 06 Jun 2007, 18:59 
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Editors
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Joined: 27 Jul 2004, 17:42
Posts: 3436
Cool ... that is much better ... 8)


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 Post subject: Halo 2: Detailed Report
PostPosted: 06 Jun 2007, 19:01 
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Joined: 16 May 2006, 14:55
Posts: 238
Awesome, I can stop spamming my own Detailed Report now ! woot


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 Post subject: Halo 2: Detailed Report
PostPosted: 06 Jun 2007, 19:09 
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Joined: 17 Nov 2005, 09:02
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Good work mate :wink:


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 Post subject: Halo 2: Detailed Report
PostPosted: 06 Jun 2007, 20:44 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
== Aspect ratio ==

This section is missing. Can you take two screenshots, one at 1280x720, another at 1680x1050?


== Grading ==

Calculated grade: C+
Potential grade: Certified

Major unresolved issues:
How does 16:9 compare with 16:10?
Is 1280x768 supported?
Are 1280x800, 1440x900, 1920x1080, and 1920x1200 supported?

Minor unresolved issues:
None

Cranky's coverage estimate: 77.5%


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 Post subject: Halo 2: Detailed Report
PostPosted: 06 Jun 2007, 20:50 
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Joined: 16 May 2006, 14:55
Posts: 238
ill take one done at 1280x720, and 2 of the ss's above are 1680x1050

nvm, I see why you want another one at 1680x1050

EDIT, SS has been fixed


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 Post subject: Halo 2: Detailed Report
PostPosted: 06 Jun 2007, 22:24 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Not shown in this screen shot are the top and bottem bars that preserve the 16:9 aspect ratio on a 16:10 monitor. I do not know why they did not show up in this SS.

The reason is because the black bars you see are generated by your graphics card. Screenshots capture the pixels that are generated by the game, not what is ultimately displayed on the screen. This is the same reason why your 1280x1024 shot does not have black bars on the left and right.

Now all that's left to do is verify the remaining resolution support. And until nVidia releases Vista drivers with custom resolution support, that might be hard.

== Grading ==

Calculated grade: C+
Potential grade: Certified

Major unresolved issues:
Is 1280x768 supported?
Are 1280x800, 1440x900, 1920x1080, and 1920x1200 supported?

Minor unresolved issues:
None

Cranky's coverage estimate: 78.5%


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 Post subject: Halo 2: Detailed Report
PostPosted: 07 Jun 2007, 00:20 
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Joined: 09 Aug 2006, 14:17
Posts: 1506
I don't have bars that make it 16:9 when playing in 1680... it fills the screen.

Also, I swear when playing this it FEELS Vert-... Maybe it isn't, I never loaded it in a 4:3 res, but it FEELS like it is, so an FOV changing method would be nice.


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 Post subject: Halo 2: Detailed Report
PostPosted: 07 Jun 2007, 00:23 
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Joined: 16 May 2006, 14:55
Posts: 238
look at the ss's and you'll realize the FOV is correct.
If it wasn't HOR + then going from 1280x1024 to 1680x1050 would show the exact same amount.

The bars appear when using a 16:9 rez on a 16:10 screen


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 Post subject: Halo 2: Detailed Report
PostPosted: 07 Jun 2007, 00:35 
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Joined: 09 Aug 2006, 14:17
Posts: 1506
I realize that, I'm just saying the game feels very confined and tight, like it needs a higher FOV value, even if it is HOR+.


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