==Screen change==
I recommend removing the text that doesn't directly discuss how the screen changes during general gameplay. All you really need here is the words "This game is vert -" and your three gameplay screenshots.
==Supported resolutions=
Please list all of the widescreen resolutions you tested and confirmed to work. This is important - it's easy to assume you did them all, and then realize you forgot one when you actually list them.
==Singleplayer anomalies==
I'm pretty sure there are some in this game. IIRC, there are a bunch of 2D screens, such as the map screen, some shops where you can buy weapons (late in the campaign or in Free Ride mode), and the Carcyclopedia. I'd start with the map screen. If it stretches, post some screenshots here as evidence that 2D screens stretch.
==Aspect ratio support==
16:10 and 16:9 are both supported, as your screenshots show.
==Cut-scenes==
I seem to recall that Bink videos were only used in the game for company logos, and never used to advance the plot or demonstrate anything related to the game. Is this the case? If so, then you don't need to worry about
Ingame-rendered cut-scenes are 16:9 with the aspect ratio fixed, resulting in letterboxing.
This is worded confusingly. Just say "Ingame-rendered cut-scenes are anamorphic" and then show your screenshots. The word "anamorphic" completely describes what's going on here.
==Grading==
Calculated grade: C
Potential grade: C+
Major unresolved issues:
None
Minor unresolved issues:
(dependent on your answers to my questions)
Summary of widescreen-related flaws:
Vert-
Stretched HUD
Cranky's coverage estimate: 96%